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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qlayerfilter.h"
#include "qlayerfilter_p.h"
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
QLayerFilterPrivate::QLayerFilterPrivate(QLayerFilter *qq)
: QFrameGraphItemPrivate(qq)
{
}
QLayerFilter::QLayerFilter(QNode *parent)
: QFrameGraphItem(*new QLayerFilterPrivate(this), parent)
{
}
void QLayerFilter::copy(const QNode *ref)
{
Q_D(QLayerFilter);
QFrameGraphItem::copy(ref);
const QLayerFilter *layer = qobject_cast<const QLayerFilter *>(ref);
if (layer != Q_NULLPTR) {
d->m_layers = layer->layers();
}
}
QLayerFilter::QLayerFilter(QLayerFilterPrivate &dd, QNode *parent)
: QFrameGraphItem(dd, parent)
{
}
QLayerFilter *QLayerFilter::doClone(bool isClone) const
{
Q_D(const QLayerFilter);
QLayerFilter *filter = new QLayerFilter();
filter->copy(this);
filter->d_func()->m_isClone = isClone;
Q_FOREACH (QFrameGraphItem *fgChild, d->m_fgChildren)
filter->appendFrameGraphItem(qobject_cast<QFrameGraphItem *>(fgChild->clone(isClone)));
return filter;
}
void QLayerFilter::setLayers(const QStringList &layers)
{
Q_D(QLayerFilter);
if (d->m_layers != layers) {
d->m_layers = layers;
emit layersChanged();
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeUpdated, this));
propertyChange->setPropertyName(QByteArrayLiteral("layers"));
propertyChange->setValue(QVariant::fromValue(d->m_layers));
notifyObservers(propertyChange);
}
}
}
QStringList QLayerFilter::layers() const
{
Q_D(const QLayerFilter);
return d->m_layers;
}
} // Qt3D
QT_END_NAMESPACE
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