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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qmeshdata.h"
#include "qmeshdata_p.h"

#include <QSet>
#include "renderlogging.h"
#include <QOpenGLVertexArrayObject>

QT_BEGIN_NAMESPACE

namespace Qt3D {

QMeshDataPrivate::QMeshDataPrivate(QMeshData *qq)
    : QAbstractMeshDataPrivate(qq)
    , m_primitiveType(0)
{
}

QMeshData::QMeshData()
    : QAbstractMeshData(*new QMeshDataPrivate(this))
{
}

QMeshData::QMeshData(QMeshDataPrivate &dd)
    : QAbstractMeshData(dd)
{
}

QMeshData::QMeshData(int primitiveType)
    : QAbstractMeshData(*new QMeshDataPrivate(this))
{
    setPrimitiveType(primitiveType);
}

void QMeshData::setPrimitiveType(int primitiveType)
{
    Q_D(QMeshData);
    Q_ASSERT((d->m_primitiveType == GL_TRIANGLES) ||
             (d->m_primitiveType == GL_LINES) ||
             (d->m_primitiveType == GL_POINTS));
    d->m_primitiveType = primitiveType;
}

int QMeshData::primitiveType() const
{
    Q_D(const QMeshData);
    return d->m_primitiveType;
}

} // of namespace

QT_END_NAMESPACE