summaryrefslogtreecommitdiffstats
path: root/src/render/jobs/abstractpickingjob.cpp
blob: 05e80b60680dd3874aae9b2c4267ba440583a7b0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#include "abstractpickingjob_p.h"
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/objectpicker_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
#include <Qt3DRender/private/trianglesvisitor_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <QtGui/qoffscreensurface.h>
#include <QtGui/qwindow.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

AbstractPickingJob::AbstractPickingJob()
    : Qt3DCore::QAspectJob()
    , m_manager(nullptr)
    , m_node(nullptr)
    , m_frameGraphRoot(nullptr)
    , m_renderSettings(nullptr)
    , m_oneEnabledAtLeast(false)
{
}

AbstractPickingJob::AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd)
    : Qt3DCore::QAspectJob(dd)
    , m_manager(nullptr)
    , m_node(nullptr)
    , m_frameGraphRoot(nullptr)
    , m_renderSettings(nullptr)
    , m_oneEnabledAtLeast(false)
{

}

void AbstractPickingJob::setRoot(Entity *root)
{
    m_node = root;
}

void AbstractPickingJob::setFrameGraphRoot(FrameGraphNode *frameGraphRoot)
{
    m_frameGraphRoot = frameGraphRoot;
}

void AbstractPickingJob::setRenderSettings(RenderSettings *settings)
{
    m_renderSettings = settings;
}

void AbstractPickingJob::setManagers(NodeManagers *manager)
{
    m_manager = manager;
}

void AbstractPickingJob::run()
{
    Q_ASSERT(m_frameGraphRoot && m_renderSettings && m_node && m_manager);
    runHelper();
}

RayCasting::QRay3D AbstractPickingJob::intersectionRay(const QPoint &pos, const Matrix4x4 &viewMatrix,
                                                       const Matrix4x4 &projectionMatrix, const QRect &viewport)
{
    Vector3D nearPos = Vector3D(pos.x(), pos.y(), 0.0f);
    nearPos = nearPos.unproject(viewMatrix, projectionMatrix, viewport);
    Vector3D farPos = Vector3D(pos.x(), pos.y(), 1.0f);
    farPos = farPos.unproject(viewMatrix, projectionMatrix, viewport);

    return RayCasting::QRay3D(nearPos,
                              (farPos - nearPos).normalized(),
                              (farPos - nearPos).length());
}

QRect AbstractPickingJob::windowViewport(const QSize &area, const QRectF &relativeViewport) const
{
    if (area.isValid()) {
        const int areaWidth = area.width();
        const int areaHeight = area.height();
        return QRect(relativeViewport.x() * areaWidth,
                     (1.0 - relativeViewport.y() - relativeViewport.height()) * areaHeight,
                     relativeViewport.width() * areaWidth,
                     relativeViewport.height() * areaHeight);
    }
    return relativeViewport.toRect();
}

RayCasting::QRay3D AbstractPickingJob::rayForViewportAndCamera(const PickingUtils::ViewportCameraAreaDetails &vca,
                                                               QObject *eventSource,
                                                               const QPoint &pos) const
{
    static RayCasting::QRay3D invalidRay({}, {}, 0.f);

    if (!vca.area.isValid())
        return invalidRay;

    Matrix4x4 viewMatrix;
    Matrix4x4 projectionMatrix;
    Render::CameraLens::viewMatrixForCamera(m_manager->renderNodesManager(),
                                            vca.cameraId,
                                            viewMatrix,
                                            projectionMatrix);
    // Returns viewport rect in GL coordinates (y inverted)
    const QRect viewport = windowViewport(vca.area, vca.viewport);
    // In GL the y is inverted compared to Qt
    const QPoint glCorrectPos = QPoint(pos.x(), vca.area.height() - pos.y());

    if (!viewport.contains(glCorrectPos))
        return invalidRay;
    if (vca.surface) {
        QSurface *surface = nullptr;
        if (eventSource) {
            QWindow *window = qobject_cast<QWindow *>(eventSource);
            if (window) {
                surface = static_cast<QSurface *>(window);
            } else {
                QOffscreenSurface *offscreen = qobject_cast<QOffscreenSurface *>(eventSource);
                if (offscreen)
                    surface = static_cast<QSurface *>(offscreen);
            }
        }
        if (surface && vca.surface != surface)
            return invalidRay;
    }

    const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport);
    return ray;
}

} // namespace Render

} // namespace Qt3DRender

QT_END_NAMESPACE