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INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/updateworldtransformjob_p.h \
$$PWD/loadscenejob_p.h \
$$PWD/framecleanupjob_p.h \
$$PWD/loadtexturedatajob_p.h \
$$PWD/loadbufferjob_p.h \
$$PWD/loadgeometryjob_p.h \
$$PWD/calcboundingvolumejob_p.h \
$$PWD/pickboundingvolumejob_p.h \
$$PWD/calcgeometrytrianglevolumes_p.h \
$$PWD/computefilteredboundingvolumejob_p.h \
$$PWD/job_common_p.h \
$$PWD/filterlayerentityjob_p.h \
$$PWD/filterentitybycomponentjob_p.h \
$$PWD/genericlambdajob_p.h \
$$PWD/frustumcullingjob_p.h \
$$PWD/lightgatherer_p.h \
$$PWD/expandboundingvolumejob_p.h \
$$PWD/updateworldboundingvolumejob_p.h \
$$PWD/sendrendercapturejob_p.h \
$$PWD/updateshaderdatatransformjob_p.h \
$$PWD/updatelevelofdetailjob_p.h \
$$PWD/updatemeshtrianglelistjob_p.h \
$$PWD/pickboundingvolumeutils_p.h \
$$PWD/updatetreeenabledjob_p.h \
$$PWD/sendbuffercapturejob_p.h \
$$PWD/loadskeletonjob_p.h \
$$PWD/updateskinningpalettejob_p.h \
$$PWD/filterproximitydistancejob_p.h \
$$PWD/abstractpickingjob_p.h \
$$PWD/raycastingjob_p.h \
$$PWD/updateentityhierarchyjob_p.h \
$$PWD/updateentitylayersjob_p.h
SOURCES += \
$$PWD/updateworldtransformjob.cpp \
$$PWD/loadscenejob.cpp \
$$PWD/framecleanupjob.cpp \
$$PWD/loadtexturedatajob.cpp \
$$PWD/loadbufferjob.cpp \
$$PWD/loadgeometryjob.cpp \
$$PWD/calcboundingvolumejob.cpp \
$$PWD/pickboundingvolumejob.cpp \
$$PWD/calcgeometrytrianglevolumes.cpp \
$$PWD/computefilteredboundingvolumejob.cpp \
$$PWD/filterlayerentityjob.cpp \
$$PWD/frustumcullingjob.cpp \
$$PWD/lightgatherer.cpp \
$$PWD/expandboundingvolumejob.cpp \
$$PWD/updateworldboundingvolumejob.cpp \
$$PWD/sendrendercapturejob.cpp \
$$PWD/updateshaderdatatransformjob.cpp \
$$PWD/updatemeshtrianglelistjob.cpp \
$$PWD/updatelevelofdetailjob.cpp \
$$PWD/pickboundingvolumeutils.cpp \
$$PWD/updatetreeenabledjob.cpp \
$$PWD/sendbuffercapturejob.cpp \
$$PWD/loadskeletonjob.cpp \
$$PWD/updateskinningpalettejob.cpp \
$$PWD/filterproximitydistancejob.cpp \
$$PWD/abstractpickingjob.cpp \
$$PWD/raycastingjob.cpp \
$$PWD/updateentityhierarchyjob.cpp \
$$PWD/updateentitylayersjob.cpp
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