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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
**
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**
****************************************************************************/

#include "lightsource_p.h"
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/light_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

LightSource::LightSource() : entity(nullptr)
{
}

LightSource::LightSource(Entity *entity, const QVector<Light *> &lights)
    : entity(entity)
    , lights(lights)
{
}

} // Render

} // Qt3DRender

QT_END_NAMESPACE