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INCLUDEPATH += $$PWD

HEADERS += \
    $$PWD/filterkey_p.h \
    $$PWD/effect_p.h \
    $$PWD/material_p.h \
    $$PWD/parameter_p.h \
    $$PWD/qfilterkey.h \
    $$PWD/qfilterkey_p.h \
    $$PWD/qeffect.h \
    $$PWD/qeffect_p.h \
    $$PWD/qmaterial.h \
    $$PWD/qmaterial_p.h \
    $$PWD/qparameter.h \
    $$PWD/qparameter_p.h \
    $$PWD/qrenderpass_p.h \
    $$PWD/qrenderpass.h \
    $$PWD/qshaderdata.h \
    $$PWD/qshaderdata_p.h \
    $$PWD/qshaderimage.h \
    $$PWD/qshaderimage_p.h \
    $$PWD/qshaderprogram.h \
    $$PWD/qshaderprogram_p.h \
    $$PWD/qshaderprogrambuilder.h \
    $$PWD/qshaderprogrambuilder_p.h \
    $$PWD/qtechnique.h \
    $$PWD/qtechnique_p.h \
    $$PWD/renderpass_p.h \
    $$PWD/shader_p.h \
    $$PWD/shaderbuilder_p.h \
    $$PWD/shaderdata_p.h \
    $$PWD/shaderimage_p.h \
    $$PWD/technique_p.h \
    $$PWD/qgraphicsapifilter.h \
    $$PWD/qgraphicsapifilter_p.h \
    $$PWD/techniquemanager_p.h

SOURCES += \
    $$PWD/filterkey.cpp \
    $$PWD/effect.cpp \
    $$PWD/material.cpp \
    $$PWD/parameter.cpp \
    $$PWD/qfilterkey.cpp \
    $$PWD/qeffect.cpp \
    $$PWD/qmaterial.cpp \
    $$PWD/qparameter.cpp \
    $$PWD/qrenderpass.cpp \
    $$PWD/qshaderdata.cpp \
    $$PWD/qshaderimage.cpp \
    $$PWD/qshaderprogram.cpp \
    $$PWD/qshaderprogrambuilder.cpp \
    $$PWD/qtechnique.cpp \
    $$PWD/renderpass.cpp \
    $$PWD/shader.cpp \
    $$PWD/shaderbuilder.cpp \
    $$PWD/shaderdata.cpp \
    $$PWD/shaderimage.cpp \
    $$PWD/technique.cpp \
    $$PWD/qgraphicsapifilter.cpp \
    $$PWD/techniquemanager.cpp

RESOURCES += \
    $$PWD/materialsystem.qrc