summaryrefslogtreecommitdiffstats
path: root/src/render/renderstates/qcullface.cpp
blob: 4be3954640a95c176337f55befdb0e62eb9e8d0d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/


#include "qcullface.h"
#include "qcullface_p.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DRender::QCullFace
    \brief The QCullFace class specifies whether front or back face culling
    is enabled.
    \since 5.7
    \inmodule Qt3DRender
    \ingroup renderstates

    QCullFace sets whether the front or back facets are culled.
    Facets include triangles, quadrilaterals, polygons and rectangles.

    It can be added by calling the addRenderState() method on a QRenderPass:

    \code
    // using namespace Qt3DRender;

    QRenderPass *renderPass = new QRenderPass();

    // Create a front face culling render state
    QCullFace *cullFront = new QCullFace();
    cullFront->setMode(QCullFace::Front);

    // Add the render state to the render pass
    renderPass->addRenderState(cullFront);
    \endcode

    Or by calling the addRenderState() method on a QRenderStateSet:

    \code
    // using namespace Qt3DRender;

    QRenderStateSet *renderStateSet = new QRenderStateSet();

    // Create a front face culling render state
    QCullFace *cullFront = new QCullFace();
    cullFront->setMode(QCullFace::Front);

    // Add the render state to the render pass
    renderStateSet->addRenderState(cullFront);
    \endcode

    \sa QFrontFace
 */

/*!
    \qmltype CullFace
    \brief The CullFace type specifies whether front or back face culling
    is enabled.
    \since 5.7
    \inqmlmodule Qt3D.Render
    \instantiates Qt3DRender::QCullFace
    \inherits RenderState
    \ingroup renderstates

    CullFace sets whether the front or back facets are culled.
    Facets include triangles, quadrilaterals, polygons and rectangles.

    It can be added to the renderStates property of a RenderPass:

    \qml
    RenderPass {
        shaderProgram: ShaderProgram {
            // ...
        }
        renderStates: [
            CullFace {
                mode: CullFace.Front
            }
        ]
    }
    \endqml

    Or added to the renderStates property of a RenderStateSet:

    \qml
    RenderStateSet {
        renderStates: [
            CullFace {
                mode: CullFace.Front
            }
        ]
    }
    \endqml

    \sa FrontFace
 */

/*!
    \enum Qt3DRender::QCullFace::CullingMode

    This enumeration specifies values for the culling mode.

    \value NoCulling Culling is disabled
    \value Front Culling is enabled for front facing polygons
    \value Back Culling is enabled for back facing polygons
    \value FrontAndBack Culling is enabled for all polygons, points and lines are drawn
*/

/*!
    \qmlproperty enumeration CullFace::mode
    Holds the culling mode used by CullFace. Default is set to QCullFace.Back.

    \list
    \li CullFace.NoCulling - culling is disabled
    \li CullFace.Front - culling is enabled for front facing polygons
    \li CullFace.Back - culling is enabled for back facing polygons
    \li CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn
    \endlist
*/

/*!
    \property QCullFace::mode
    Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.
*/

/*!
     Constructs a new QCullFace::QCullFace instance with \a parent as parent.
 */
QCullFace::QCullFace(QNode *parent)
    : QRenderState(*new QCullFacePrivate, parent)
{
}

/*! \internal */
QCullFace::~QCullFace()
{
}

QCullFace::CullingMode QCullFace::mode() const
{
    Q_D(const QCullFace);
    return d->m_mode;
}

void QCullFace::setMode(QCullFace::CullingMode mode)
{
    Q_D(QCullFace);
    if (d->m_mode != mode) {
        d->m_mode = mode;
        emit modeChanged(mode);
    }
}

Qt3DCore::QNodeCreatedChangeBasePtr QCullFace::createNodeCreationChange() const
{
    auto creationChange = QRenderStateCreatedChangePtr<QCullFaceData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QCullFace);
    data.mode = d->m_mode;
    return creationChange;
}

} // namespace Qt3DRender

QT_END_NAMESPACE