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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSHADERNODE_P_H
#define QT3DRENDER_QSHADERNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/private/qshaderformat_p.h>
#include <Qt3DRender/private/qshadernodeport_p.h>
#include <QtCore/quuid.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender
{
class QShaderNode
{
public:
enum Type : char {
Invalid,
Input,
Output,
Function
};
class Rule
{
public:
Q_3DRENDERSHARED_PRIVATE_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) noexcept;
QByteArray substitution;
QByteArrayList headerSnippets;
};
Q_3DRENDERSHARED_PRIVATE_EXPORT Type type() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QUuid uuid() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setUuid(const QUuid &uuid) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList layers() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setLayers(const QStringList &layers) noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT QList<QShaderNodePort> ports() const noexcept;
Q_3DRENDERSHARED_PRIVATE_EXPORT void addPort(const QShaderNodePort &port);
Q_3DRENDERSHARED_PRIVATE_EXPORT void removePort(const QShaderNodePort &port);
Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList parameterNames() const;
Q_3DRENDERSHARED_PRIVATE_EXPORT QVariant parameter(const QString &name) const;
Q_3DRENDERSHARED_PRIVATE_EXPORT void setParameter(const QString &name, const QVariant &value);
Q_3DRENDERSHARED_PRIVATE_EXPORT void clearParameter(const QString &name);
Q_3DRENDERSHARED_PRIVATE_EXPORT void addRule(const QShaderFormat &format, const Rule &rule);
Q_3DRENDERSHARED_PRIVATE_EXPORT void removeRule(const QShaderFormat &format);
Q_3DRENDERSHARED_PRIVATE_EXPORT QList<QShaderFormat> availableFormats() const;
Q_3DRENDERSHARED_PRIVATE_EXPORT Rule rule(const QShaderFormat &format) const;
private:
QUuid m_uuid;
QStringList m_layers;
QList<QShaderNodePort> m_ports;
QHash<QString, QVariant> m_parameters;
QList<QPair<QShaderFormat, QShaderNode::Rule>> m_rules;
};
Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept;
inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept
{
return !(lhs == rhs);
}
}
Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode, Q_RELOCATABLE_TYPE);
Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode::Rule, Q_RELOCATABLE_TYPE);
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::QShaderNode)
Q_DECLARE_METATYPE(Qt3DRender::QShaderNode::Rule)
#endif // QT3DRENDER_QSHADERNODE_P_H
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