summaryrefslogtreecommitdiffstats
path: root/tests/auto/render/aspect/tst_aspect.cpp
blob: 5792747f7df5705c0ff4cecf64d53fd230e01845 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0

#include <QtTest/QTest>
#include <QMutex>
#include <QWaitCondition>
#include <QThread>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/offscreensurfacehelper_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
#include <Qt3DRender/private/viewportnode_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/entity_p.h>

#include "testaspect.h"
#include "testrenderer.h"

class TestRendererAspect : public Qt3DRender::TestAspect {
public:
    TestRendererAspect(Qt3DCore::QEntity *root) : Qt3DRender::TestAspect(root) {
        auto d = Qt3DCore::QAbstractAspectPrivate::get(this);
        d->m_rootId = root->id();
    }

    void replaceWithTestRenderer() {
        auto daspect = Qt3DRender::QRenderAspectPrivate::get(this);

        auto sceneRoot = daspect->m_renderer->sceneRoot();
        daspect->m_renderer->shutdown();
        delete daspect->m_renderer;
        daspect->m_renderer = new TestRenderer();
        daspect->m_renderer->setNodeManagers(daspect->m_nodeManagers);
        daspect->m_renderer->setOffscreenSurfaceHelper(daspect->m_offscreenHelper);
        sceneRoot->setRenderer(daspect->m_renderer);
        daspect->m_renderer->setSceneRoot(sceneRoot);

        // Give it a setting instance
        Qt3DRender::Render::RenderSettings settings;
        // owned by FG manager
        Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode();
        const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId();

        daspect->m_nodeManagers->frameGraphManager()->appendNode(fgRootId, fgRoot);
        settings.setActiveFrameGraphId(fgRootId);

        daspect->m_renderer->setSettings(&settings);
    }
};

class tst_Aspect : public QObject
{
    Q_OBJECT
public :
    tst_Aspect() = default;
    ~tst_Aspect() = default;

private Q_SLOTS:

    void checkJobs()
    {
        // GIVEN
        Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
        QScopedPointer<TestRendererAspect> aspect(new TestRendererAspect(rootEntity));
        auto daspect = Qt3DRender::QRenderAspectPrivate::get(aspect.data());
        aspect->onEngineStartup();

        // replace with empty renderer
        aspect->replaceWithTestRenderer();

        // WHEN
        daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr);

        auto jobs = daspect->jobsToExecute(1.);
//        qDebug() << jobs.size();
//        for (auto job: jobs)
//            qDebug() << Qt3DCore::QAspectJobPrivate::get(job.data())->m_jobName;

        // THEN -> AllDirty
        QCOMPARE(jobs.size(),
                 1 + // UpdateTreeEnabled
                 1 + // UpdateTransform
                 1 + // UpdateWorldBoundingVolume
                 1 + // CalcBoundingVolume
                 1 + // ExpandBoundingVolume
                 1 + // SyncLoadingJobs
                 1 + // UpdateSkinningPalette
                 1 + // UpdateLevelOfDetail
                 1 + // UpdateLayerEntity
                 1 + // PickBoundingVolume
                 1 + // RayCasting
                 0   // No skeleton, no scene loading, no geometry, no buffers
                );

        // WHEN
        daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
        jobs = daspect->jobsToExecute(1.);

        // THEN -> Nothing dirty
        QCOMPARE(jobs.size(),
                 1 + // SyncLoadingJobs
                 1 + // UpdateSkinningPalette
                 1 + // UpdateLevelOfDetail
                 1 + // PickBoundingVolume
                 1 + // RayCasting
                 0   // No skeleton, no scene loading, no geometry, no buffers
                );

        // WHEN
        daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
        daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, nullptr);
        jobs = daspect->jobsToExecute(1.);

        // THEN -> enabled dirty
        QCOMPARE(jobs.size(),
                 1 + // UpdateTreeEnabled
                 1 + // UpdateTransform
                 1 + // UpdateWorldBoundingVolume
                 1 + // CalcBoundingVolume
                 1 + // ExpandBoundingVolume
                 1 + // SyncLoadingJobs
                 1 + // UpdateSkinningPalette
                 1 + // UpdateLevelOfDetail
                 1 + // PickBoundingVolume
                 1 + // RayCasting
                 0   // No skeleton, no scene loading, no geometry, no buffers
                );

        // WHEN
        daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
        daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::TransformDirty, nullptr);
        jobs = daspect->jobsToExecute(1.);

        // THEN -> transform dirty
        QCOMPARE(jobs.size(),
                 1 + // UpdateTransform
                 1 + // UpdateWorldBoundingVolume
                 1 + // ExpandBoundingVolume
                 1 + // SyncLoadingJobs
                 1 + // UpdateSkinningPalette
                 1 + // UpdateLevelOfDetail
                 1 + // PickBoundingVolume
                 1 + // RayCasting
                 0   // No skeleton, no scene loading, no geometry, no buffers
                );

        // WHEN
        daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
        daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::GeometryDirty, nullptr);
        jobs = daspect->jobsToExecute(1.);

        // THEN -> geometry dirty
        QCOMPARE(jobs.size(),
                 1 + // CalcBoundingVolume
                 1 + // ExpandBoundingVolume
                 1 + // SyncLoadingJobs
                 1 + // UpdateSkinningPalette
                 1 + // UpdateLevelOfDetail
                 1 + // PickBoundingVolume
                 1 + // RayCasting
                 0   // No skeleton, no scene loading, no geometry, no buffers
                );
    }
};

QTEST_MAIN(tst_Aspect)

#include "tst_aspect.moc"