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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QtTest/QTest>
#include <QMutex>
#include <QWaitCondition>
#include <QThread>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/offscreensurfacehelper_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
#include <Qt3DRender/private/viewportnode_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/entity_p.h>
#include "testaspect.h"
#include "testrenderer.h"
class TestRendererAspect : public Qt3DRender::TestAspect {
public:
TestRendererAspect(Qt3DCore::QEntity *root) : Qt3DRender::TestAspect(root) {
auto d = Qt3DCore::QAbstractAspectPrivate::get(this);
d->m_rootId = root->id();
}
void replaceWithTestRenderer() {
auto daspect = Qt3DRender::QRenderAspectPrivate::get(this);
auto sceneRoot = daspect->m_renderer->sceneRoot();
daspect->m_renderer->shutdown();
delete daspect->m_renderer;
daspect->m_renderer = new TestRenderer();
daspect->m_renderer->setNodeManagers(daspect->m_nodeManagers);
daspect->m_renderer->setOffscreenSurfaceHelper(daspect->m_offscreenHelper);
sceneRoot->setRenderer(daspect->m_renderer);
daspect->m_renderer->setSceneRoot(sceneRoot);
// Give it a setting instance
Qt3DRender::Render::RenderSettings settings;
// owned by FG manager
Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode();
const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId();
daspect->m_nodeManagers->frameGraphManager()->appendNode(fgRootId, fgRoot);
settings.setActiveFrameGraphId(fgRootId);
daspect->m_renderer->setSettings(&settings);
}
};
class tst_Aspect : public QObject
{
Q_OBJECT
public :
tst_Aspect() = default;
~tst_Aspect() = default;
private Q_SLOTS:
void checkJobs()
{
// GIVEN
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
QScopedPointer<TestRendererAspect> aspect(new TestRendererAspect(rootEntity));
auto daspect = Qt3DRender::QRenderAspectPrivate::get(aspect.data());
aspect->onEngineStartup();
// replace with empty renderer
aspect->replaceWithTestRenderer();
// WHEN
daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr);
auto jobs = daspect->jobsToExecute(1.);
// qDebug() << jobs.size();
// for (auto job: jobs)
// qDebug() << Qt3DCore::QAspectJobPrivate::get(job.data())->m_jobName;
// THEN -> AllDirty
QCOMPARE(jobs.size(),
1 + // UpdateTreeEnabled
1 + // UpdateTransform
1 + // UpdateWorldBoundingVolume
1 + // CalcBoundingVolume
1 + // ExpandBoundingVolume
1 + // SyncLoadingJobs
1 + // UpdateSkinningPalette
1 + // UpdateLevelOfDetail
1 + // UpdateLayerEntity
1 + // PickBoundingVolume
1 + // RayCasting
0 // No skeleton, no scene loading, no geometry, no buffers
);
// WHEN
daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
jobs = daspect->jobsToExecute(1.);
// THEN -> Nothing dirty
QCOMPARE(jobs.size(),
1 + // SyncLoadingJobs
1 + // UpdateSkinningPalette
1 + // UpdateLevelOfDetail
1 + // PickBoundingVolume
1 + // RayCasting
0 // No skeleton, no scene loading, no geometry, no buffers
);
// WHEN
daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, nullptr);
jobs = daspect->jobsToExecute(1.);
// THEN -> enabled dirty
QCOMPARE(jobs.size(),
1 + // UpdateTreeEnabled
1 + // UpdateTransform
1 + // UpdateWorldBoundingVolume
1 + // CalcBoundingVolume
1 + // ExpandBoundingVolume
1 + // SyncLoadingJobs
1 + // UpdateSkinningPalette
1 + // UpdateLevelOfDetail
1 + // PickBoundingVolume
1 + // RayCasting
0 // No skeleton, no scene loading, no geometry, no buffers
);
// WHEN
daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::TransformDirty, nullptr);
jobs = daspect->jobsToExecute(1.);
// THEN -> transform dirty
QCOMPARE(jobs.size(),
1 + // UpdateTransform
1 + // UpdateWorldBoundingVolume
1 + // ExpandBoundingVolume
1 + // SyncLoadingJobs
1 + // UpdateSkinningPalette
1 + // UpdateLevelOfDetail
1 + // PickBoundingVolume
1 + // RayCasting
0 // No skeleton, no scene loading, no geometry, no buffers
);
// WHEN
daspect->m_renderer->clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
daspect->m_renderer->markDirty(Qt3DRender::Render::AbstractRenderer::GeometryDirty, nullptr);
jobs = daspect->jobsToExecute(1.);
// THEN -> geometry dirty
QCOMPARE(jobs.size(),
1 + // CalcBoundingVolume
1 + // ExpandBoundingVolume
1 + // SyncLoadingJobs
1 + // UpdateSkinningPalette
1 + // UpdateLevelOfDetail
1 + // PickBoundingVolume
1 + // RayCasting
0 // No skeleton, no scene loading, no geometry, no buffers
);
}
};
QTEST_MAIN(tst_Aspect)
#include "tst_aspect.moc"
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