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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "testaspect.h"
#include <Qt3DCore/private/qnodevisitor_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
QList<Qt3DCore::QNode *> getNodesForCreation(Qt3DCore::QNode *root)
{
using namespace Qt3DCore;
QList<QNode *> nodes;
Qt3DCore::QNodeVisitor visitor;
visitor.traverse(root, [&nodes](QNode *node) {
nodes.append(node);
// Store the metaobject of the node in the QNode so that we have it available
// to us during destruction in the QNode destructor. This allows us to send
// the QNodeId and the metaobject as typeinfo to the backend aspects so they
// in turn can find the correct QBackendNodeMapper object to handle the destruction
// of the corresponding backend nodes.
QNodePrivate *d = QNodePrivate::get(node);
d->m_typeInfo = const_cast<QMetaObject*>(QNodePrivate::findStaticMetaObject(node->metaObject()));
// Mark this node as having been handled for creation so that it is picked up
d->m_hasBackendNode = true;
});
return nodes;
}
TestAspect::TestAspect(Qt3DCore::QNode *root)
: Qt3DRender::QRenderAspect()
, m_jobManager(new Qt3DCore::QAspectJobManager())
{
Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data();
QRenderAspect::onRegistered();
const QList<Qt3DCore::QNode *> nodes = getNodesForCreation(root);
for (Qt3DCore::QNode *node : nodes)
d_func()->createBackendNode({
node->id(),
Qt3DCore::QNodePrivate::get(node)->m_typeInfo,
Qt3DCore::NodeTreeChange::Added,
node
});
}
TestAspect::~TestAspect()
{
QRenderAspect::onUnregistered();
}
Render::NodeManagers *TestAspect::nodeManagers() const
{
return d_func()->m_renderer->nodeManagers();
}
void TestAspect::onEngineStartup()
{
QRenderAspect::onEngineStartup();
}
void TestAspect::onRegistered()
{
QRenderAspect::onRegistered();
}
void TestAspect::onUnregistered()
{
QRenderAspect::onUnregistered();
}
} // Qt3DRender
QT_END_NAMESPACE
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