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// Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import QtQuick.Window 2.0
Entity {
id: sceneRoot
Window {
id: _view
width: 600
height: 600
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: _view.width / 2 / _view.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -10.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Camera {
id: camera2
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: _view.width / 2 / _view.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -10.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
}
DirectionalLight {
worldDirection: camera.viewVector.times(-1)
}
// Draw 2 viewports
components: [
RenderSettings {
RenderSurfaceSelector {
surface: _view
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
clearColor: "red"
CameraSelector {
camera: camera
LayerFilter {
// Any of
layers: [ layer1, layer3 ]
LayerFilter {
filterMode: LayerFilter.DiscardAnyMatchingLayers
layers: [layer2]
}
}
}
}
}
Viewport {
normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0)
CameraSelector {
camera: camera2
LayerFilter {
layers: [ layerRecursive ]
LayerFilter {
filterMode: LayerFilter.DiscardAnyMatchingLayers
layers: [layer1]
}
}
}
}
}
pickingSettings {
pickMethod: PickingSettings.TrianglePicking
}
}
]
CuboidMesh { id: cubeMesh }
Layer { id: layerRecursive; recursive: true }
Layer { id: layer1 }
Layer { id: layer2 }
Layer { id: layer3 }
Entity {
id: rootSceneEntity
components: [layerRecursive]
// Selected by Viewport 1
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker1"
onClicked: console.log("o1 " + pick.position)
}
readonly property Transform transform: Transform {
scale: 2
translation: Qt.vector3d(-1, 0, 0)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
components: [cubeMesh, transform, material, objectPicker, layer1 ]
}
// Selected by Viewport 2
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker2"
onClicked: console.log("o2" + pick.position)
}
readonly property Transform transform: Transform {
scale: 3
translation: Qt.vector3d(-2, 3, 5)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
components: [cubeMesh, transform, material, objectPicker, layer2 ]
}
// Not Selected by Any Viewport
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker3"
onClicked: console.log("o3" + pick.position)
}
readonly property Transform transform: Transform {
scale: 4
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "blue" }
components: [cubeMesh, transform, material, objectPicker, layer1, layer2 ]
}
// Both Viewport
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker4"
onClicked: console.log("o4" + pick.position)
}
readonly property Transform transform: Transform {
scale: 1
translation: Qt.vector3d(0, -2, -1)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "orange" }
components: [cubeMesh, transform, material, objectPicker, layer3 ]
}
// Viewport 1
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker5"
onClicked: console.log("o5" + pick.position)
}
readonly property Transform transform: Transform {
scale: 2
translation: Qt.vector3d(0, 1, 3)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "purple" }
components: [cubeMesh, transform, material, objectPicker, layer3, layer1 ]
}
}
}
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