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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

import Qt3D.Core 2.0
import Qt3D.Render 2.13
import Qt3D.Extras 2.0
import QtQuick.Window 2.0

Entity {
    id: sceneRoot

    Window {
        id: win
        width: 600
        height: 600
        visible: true
    }

    Camera {
        id: camera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        nearPlane : 0.1
        farPlane : 1000.0
        position: Qt.vector3d( 0.0, 0.0, -40.0 )
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
    }

    components: [
        RenderSettings {
            activeFrameGraph: Viewport {
                normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

                RenderSurfaceSelector {
                    surface: win

                    ClearBuffers {
                        buffers : ClearBuffers.ColorDepthBuffer
                        NoDraw {}
                    }

                    CameraSelector {
                        camera: camera
                    }
                }
            }
            pickingSettings {
                pickResultMode: PickingSettings.NearestPriorityPick
                pickMethod: PickingSettings.TrianglePicking
                faceOrientationPickingMode: PickingSettings.FrontAndBackFace
            }
        }
    ]

    CuboidMesh { id: cubeMesh }
    PhongMaterial { id: material }

    // Entity 1
    Entity {
        property ObjectPicker picker: ObjectPicker {
            id: picker1
            objectName: "Picker1"
        }

        property Transform transform: Transform {
            translation: Qt.vector3d(0, 0, 0)
            scale: 2.0
        }

        components: [cubeMesh, material, picker1, transform]
    }

    // Entity 2
    Entity {
        property ObjectPicker picker: ObjectPicker {
            id: picker2
            objectName: "Picker2"
        }

        property Transform transform: Transform {
            translation: Qt.vector3d(0, 0, 10)
            scale: 2.5
        }

        components: [cubeMesh, material, picker2, transform]
    }
}