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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import QtQuick.Window 2.0
Entity {
id: sceneRoot
Window {
id: _view
width: 600
height: 600
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: _view.width / 2 / _view.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -10.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Camera {
id: camera2
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: _view.width / _view.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
}
DirectionalLight {
worldDirection: camera.viewVector.times(-1)
}
// Draw 2 viewports
// one with the content, the other with content + debug volumes
components: [
RenderSettings {
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
surface: _view
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
clearColor: "white"
CameraSelector {
camera: camera
}
}
}
Viewport {
normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0)
CameraSelector {
camera: camera2
}
}
}
}
}
]
CuboidMesh { id: cubeMesh }
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
onClicked: console.log("o1")
}
readonly property Transform transform: Transform {
scale: 3
translation: Qt.vector3d(3, 0, 0)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
components: [cubeMesh, transform, material, objectPicker ]
}
Entity {
readonly property ObjectPicker objectPicker: ObjectPicker {
objectName: "Picker2"
onClicked: console.log("o2")
}
readonly property Transform transform: Transform {
scale: 3
translation: Qt.vector3d(-3, 0, 0)
}
readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
components: [cubeMesh, transform, material, objectPicker ]
}
}
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