1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQml 2.14
import Qt3D.Core 2.14
import Qt3D.Render 2.14
import Qt3D.Extras 2.14
import QtQuick.Window 2.14
Entity {
id: sceneRoot
Window {
id: win
width: 600
height: 600
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 2.0, 20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
components: [
RenderSettings {
pickingSettings.pickMethod: PickingSettings.TrianglePicking
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
surface: win
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
NoDraw {}
}
CameraSelector {
camera: camera
}
}
}
},
RayCaster {
id: caster
objectName: "caster"
length: 20
layers: [ rightEntity.layer ]
filterMode: RayCaster.DiscardAnyMatchingLayers
}
]
CylinderMesh {
id: mesh
radius: 1
length: 3
rings: 10
slices: 10
}
PhongMaterial { id: material }
Entity {
property Transform transform: Transform {
translation: Qt.vector3d(-5, 0, 0)
}
components: [mesh, material, transform]
}
Entity {
id: rightEntity
property Transform transform: Transform {
translation: Qt.vector3d(5, 0, 0)
}
property Layer layer: Layer {
}
components: [mesh, material, transform, layer]
}
}
|