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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
RenderTarget {
id: intermediateRenderTarget
attachments : [
RenderTargetOutput {
objectName : "color"
attachmentPoint : RenderTargetOutput.Color0
texture : Texture2D {
id : colorAttachment0
width : 1024
height : 768
format : Texture.R32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
},
RenderTargetOutput {
objectName : "color"
attachmentPoint : RenderTargetOutput.Color1
texture : Texture2D {
id : colorAttachment1
width : 1024
height : 1024
format : Texture.R32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
]
}
components: [
RenderSettings {
activeFrameGraph: RenderSurfaceSelector {
Viewport {
RenderTargetSelector {
target: intermediateRenderTarget
NoDraw {}
}
RenderTargetSelector {
target: RenderTarget {
id: renderTarget
attachments : [
RenderTargetOutput {
objectName : "color"
attachmentPoint : RenderTargetOutput.Color0
texture : Texture2D {
id : colorAttachment
width : 1024
height : 768
format : Texture.RGBA32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
},
RenderTargetOutput {
objectName : "depth"
attachmentPoint : RenderTargetOutput.Depth
texture : Texture2D {
id : depthAttachment
width : 1024
height : 1024
format : Texture.D32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
]
}
ClearBuffers {
clearColor: "white"
buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
camera: camera
}
}
}
NoDraw{
BlitFramebuffer {
source: renderTarget
destination: intermediateRenderTarget
sourceRect: Qt.rect(0,0,1024,768)
destinationRect: Qt.rect(0,0,1024,1024)
sourceAttachmentPoint: RenderTargetOutput.Color0
destinationAttachmentPoint: RenderTargetOutput.Color0
interpolationMethod: BlitFramebuffer.Linear
}
BlitFramebuffer {
source: intermediateRenderTarget
sourceRect: Qt.rect(0,0,1024,1024)
destinationRect: Qt.rect(0,0,512,384)
sourceAttachmentPoint: RenderTargetOutput.Color0
interpolationMethod: BlitFramebuffer.Linear
}
BlitFramebuffer {
source: renderTarget
sourceRect: Qt.rect(0,0,1024,768)
destinationRect: Qt.rect(0,384,512,384)
sourceAttachmentPoint: RenderTargetOutput.Color0
interpolationMethod: BlitFramebuffer.Linear
}
BlitFramebuffer {
source: renderTarget
sourceRect: Qt.rect(128,200,256,256)
destinationRect: Qt.rect(512,384,512,384)
sourceAttachmentPoint: RenderTargetOutput.Color0
interpolationMethod: BlitFramebuffer.Linear
}
BlitFramebuffer {
source: renderTarget
sourceRect: Qt.rect(128,200,256,256)
destinationRect: Qt.rect(512,0,512,384)
sourceAttachmentPoint: RenderTargetOutput.Color0
interpolationMethod: BlitFramebuffer.Nearest
}
}
}
}
}
]
PhongMaterial {
id: material
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: torusTransform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Entity {
id: torusEntity
components: [ torusMesh, material, torusTransform ]
}
SphereMesh {
id: sphereMesh
radius: 3
}
Transform {
id: sphereTransform
property real userAngle: 0.0
matrix: {
var m = Qt.matrix4x4();
m.rotate(userAngle, Qt.vector3d(0, 1, 0));
m.translate(Qt.vector3d(20, 0, 0));
return m;
}
}
QQ2.NumberAnimation {
target: sphereTransform
property: "userAngle"
duration: 10000
from: 0
to: 360
loops: QQ2.Animation.Infinite
running: true
}
Entity {
id: sphereEntity
components: [ sphereMesh, material, sphereTransform ]
}
}
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