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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import Qt3D.Core 2.16
import Qt3D.Render 2.16
import Qt3D.Input 2.0
import Qt3D.Extras 2.16
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
components: [
RenderSettings {
id: renderSettings
activeFrameGraph: ForwardRenderer {
camera: camera
clearColor: "transparent"
}
},
InputSettings { }
]
// normal entity, BV computed from geometry
Entity {
id: sphereEntity1
components: [
SphereMesh { radius: 4 },
PhongMaterial { diffuse: "blue" },
Transform { translation: Qt.vector3d(mainAnimation.x, 9, 0) }
]
}
// override BV of the entity with one from another (non-rendered) geometry
Entity {
id: sphereEntity2
components: [
SphereMesh { radius: 4 },
PhongMaterial { diffuse: "red" },
Transform { translation: Qt.vector3d(mainAnimation.x, -9, 0) },
BoundingVolume { view: SphereGeometryView { radius: 2 } }
]
}
// override BV with known specific values (can also be done by using a separate BoundingVolume)
Entity {
id: sphereEntity3
components: [
SphereMesh {
radius: 4
minPoint: Qt.vector3d(-.5, -.5, -.5)
maxPoint: Qt.vector3d(.5, .5, .5)
},
PhongMaterial { diffuse: "green" },
Transform { translation: Qt.vector3d(mainAnimation.x, 0 , 0) }
]
}
QQ2.SequentialAnimation {
id: mainAnimation
property real x: 0
loops: QQ2.Animation.Infinite
running: true
QQ2.NumberAnimation {
target: mainAnimation
property: "x"
duration: 2000
from: -25
to: 25
easing.type: Easing.InOutQuad
}
QQ2.NumberAnimation {
target: mainAnimation
property: "x"
duration: 2000
from: 25
to: -25
easing.type: Easing.InOutQuad
}
}
}
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