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// Copyright (C) 2017 Juan José Casafranca.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 450 core
layout (local_size_x=32) in;
layout (std430, binding = 3) buffer InputBuffer
{
uint d[];
};
layout(std140, binding=4) uniform custom_uniforms {
int inputSize;
};
void main()
{
if (gl_GlobalInvocationID.x < inputSize)
d[gl_GlobalInvocationID.x] = d[gl_GlobalInvocationID.x] + gl_GlobalInvocationID.x * 2;
}
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