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// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import Qt3D.Core 2.14
import Qt3D.Render 2.14
Viewport {
property alias camera: selector.camera
RenderSurfaceSelector {
id: surfaceSelector
// Clear Buffer
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
NoDraw {}
}
// Compute Pass
DispatchCompute {
// 1024 x 1024 particles
// We will launch 1024 local workgroup that will work
// on 1024 particles each
workGroupX: 1024; workGroupY: 1; workGroupZ: 1
TechniqueFilter {
matchAll: [
FilterKey { name: "type"; value: "compute"}
]
}
}
// Draw particles from buffer computed in the Compute Pass
CameraSelector {
id: selector
TechniqueFilter {
MemoryBarrier { waitFor: MemoryBarrier.VertexAttributeArray }
matchAll: [
FilterKey { name: "type"; value: "draw"}
]
}
}
}
}
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