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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.1
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
function requestRenderCapture()
{
return renderCapture.requestCapture()
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 1
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d(100.0, 100.0, 20.0)
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d(0.0, 0.0, -8.0)
}
Camera {
id: camera2
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 15
aspectRatio: 1
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: RenderSurfaceSelector {
Viewport {
normalizedRect: Qt.rect(0, 0, 1, 1)
// Clear Back Buffer
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
clearColor: Qt.rgba(0, 0.5, 1, 1)
NoDraw { }
}
// Render to back buffer
CameraSelector {
camera: camera
}
// FBO
RenderTargetSelector {
target: RenderTarget {
attachments: [
RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: colorTexture
width: 400
height: 400
format: Texture.RGBAFormat
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
]
}
// Clear FBO
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
clearColor: Qt.rgba(0, 0.5, 0.5, 1)
NoDraw { }
}
// Render into FBO
CameraSelector {
camera: camera
// Render Capture
RenderCapture {
id: renderCapture
}
}
}
}
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
PhongMaterial {
id: material
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: torusTransform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Entity {
id: torusEntity
components: [ torusMesh, material, torusTransform ]
}
SphereMesh {
id: sphereMesh
radius: 3
}
Transform {
id: sphereTransform
property real userAngle: 0.0
matrix: {
var m = Qt.matrix4x4();
m.rotate(userAngle, Qt.vector3d(0, 1, 0));
m.translate(Qt.vector3d(20, 0, 0));
return m;
}
}
QQ2.NumberAnimation {
target: sphereTransform
property: "userAngle"
duration: 10000
from: 0
to: 360
loops: QQ2.Animation.Infinite
running: true
}
Entity {
id: sphereEntity
components: [ sphereMesh, material, sphereTransform ]
}
}
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