summaryrefslogtreecommitdiffstats
path: root/tests/manual/shadow-map-qml/shaders/ads.vert
blob: 017fa008292ec9be3c03ecbee678056efd15869b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#version 150 core

in vec3 vertexPosition;
in vec3 vertexNormal;

out vec4 positionInLightSpace;
out vec3 position;
out vec3 normal;

uniform mat4 lightViewProjection;
uniform mat4 modelMatrix;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;

void main()
{
    // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
    const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
                                   0.0, 0.5, 0.0, 0.0,
                                   0.0, 0.0, 0.5, 0.0,
                                   0.5, 0.5, 0.5, 1.0);

    positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);

    normal = normalize(modelViewNormal * vertexNormal);
    position = vec3(modelView * vec4(vertexPosition, 1.0));

    gl_Position = mvp * vec4(vertexPosition, 1.0);
}