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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
// 2 Textures can reference the same texture image
// (Though it's up to the user to make sure that the images are compatible with the textures)
// If the 2 Textures contain the exact same number of images and filtering options
// Qt3D will only generate 1 actual GL texture, if they differ, 2 will be generated
TextureImage {
id: mainImage
source: "qrc:/image.png"
}
readonly property GeometryRenderer mesh: CuboidMesh { }
Entity {
id: leftCube
readonly property Transform transform: Transform {
translation: Qt.vector3d(-10, 0, 0)
scale: 10
}
readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
diffuse: Texture2D {
generateMipMaps: false
minificationFilter: Texture.Nearest
magnificationFilter: Texture.Nearest
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
textureImages: [mainImage]
}
}
components: [ mesh, material, transform ]
}
Entity {
id: rightCube
readonly property Transform transform: Transform {
translation: Qt.vector3d(10, 0, 0)
scale: 10
}
readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
diffuse: Texture2D {
generateMipMaps: true
minificationFilter: Texture.LinearMipMapLinear
magnificationFilter: Texture.Linear
maximumAnisotropy: 16.0
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
textureImages: [mainImage]
}
}
components: [ mesh, material, transform ]
}
}
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