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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
# Generated from tessellation-modes.pro.
#####################################################################
## tessellation-modes Binary:
#####################################################################
qt_internal_add_manual_test(tessellation-modes
GUI
SOURCES
main.cpp
tessellatedquadmesh.cpp tessellatedquadmesh.h
LIBRARIES
Qt::3DCore
Qt::3DInput
Qt::3DQuick
Qt::3DQuickExtras
Qt::3DRender
Qt::Gui
Qt::Qml
Qt::Quick
)
# Resources:
set(tessellation-modes_resource_files
"BasicCamera.qml"
"TessellatedQuad.qml"
"TessellatedWireframeEffect.qml"
"TessellatedWireframeMaterial.qml"
"main.qml"
"shaders/flat.frag"
"shaders/isolines.tcs"
"shaders/isolines.tes"
"shaders/passthru.vert"
"shaders/phongwireframe.frag"
"shaders/quads.tcs"
"shaders/quads.tes"
"shaders/robustwireframe.geom"
"shaders/triangles.tcs"
"shaders/triangles.tes"
)
qt_internal_add_resource(tessellation-modes "tessellation-modes"
PREFIX
"/"
FILES
${tessellation-modes_resource_files}
)
#### Keys ignored in scope 1:.:.:tessellation-modes.pro:<TRUE>:
# OTHER_FILES = "main.qml" "BasicCamera.qml" "TessellatedWireframeEffect.qml" "TessellatedWireframeMaterial.qml" "TessellatedQuad.qml" "shaders/*"
## Scopes:
#####################################################################
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