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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Effect {
id: root
// It's expected that users of this will specify the tessellation control and evaluation
// shaders and if necessary suitable replacements for the other stages
property alias vertexShaderCode: program.vertexShaderCode
property alias tessellationControlShaderCode: program.tessellationControlShaderCode
property alias tessellationEvaluationShaderCode: program.tessellationEvaluationShaderCode
property alias geometryShaderCode: program.geometryShaderCode
property alias fragmentShaderCode: program.fragmentShaderCode
property alias shaderProgram: program
parameters: [
Parameter { name: "ka"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
Parameter { name: "kd"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
Parameter { name: "ks"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
Parameter { name: "shininess"; value: 150.0 }
]
techniques: [
Technique {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
majorVersion: 4
minorVersion: 0
}
filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
parameters: [
Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) },
Parameter { name: "light.intensity"; value: Qt.vector3d(1.0, 1.0, 1.0) },
Parameter { name: "line.width"; value: 0.8 },
Parameter { name: "line.color"; value: Qt.vector4d(1.0, 1.0, 1.0, 1.0) }
]
renderPasses: [
RenderPass {
shaderProgram: ShaderProgram {
id: program
vertexShaderCode: loadSource("qrc:/shaders/passthru.vert")
geometryShaderCode: loadSource("qrc:/shaders/robustwireframe.geom")
fragmentShaderCode: loadSource("qrc:/shaders/phongwireframe.frag")
}
}
]
}
]
}
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