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-rw-r--r--src/activeqt/container/qaxscript.cpp226
1 files changed, 113 insertions, 113 deletions
diff --git a/src/activeqt/container/qaxscript.cpp b/src/activeqt/container/qaxscript.cpp
index 28ceed1..442aa41 100644
--- a/src/activeqt/container/qaxscript.cpp
+++ b/src/activeqt/container/qaxscript.cpp
@@ -91,27 +91,27 @@ class QAxScriptSite : public IActiveScriptSite, public IActiveScriptSiteWindow
{
public:
QAxScriptSite(QAxScript *script);
-
+
ULONG WINAPI AddRef();
ULONG WINAPI Release();
HRESULT WINAPI QueryInterface(REFIID iid, void **ppvObject);
-
+
HRESULT WINAPI GetLCID(LCID *plcid);
HRESULT WINAPI GetItemInfo(LPCOLESTR pstrName, DWORD dwReturnMask, IUnknown **ppiunkItem, ITypeInfo **ppti);
HRESULT WINAPI GetDocVersionString(BSTR *pbstrVersion);
-
+
HRESULT WINAPI OnScriptTerminate(const VARIANT *pvarResult, const EXCEPINFO *pexcepinfo);
HRESULT WINAPI OnStateChange(SCRIPTSTATE ssScriptState);
HRESULT WINAPI OnScriptError(IActiveScriptError *pscripterror);
HRESULT WINAPI OnEnterScript();
HRESULT WINAPI OnLeaveScript();
-
+
HRESULT WINAPI GetWindow(HWND *phwnd);
HRESULT WINAPI EnableModeless(BOOL fEnable);
-
+
protected:
QWidget *window() const;
-
+
private:
QAxScript *script;
LONG ref;
@@ -159,7 +159,7 @@ HRESULT WINAPI QAxScriptSite::QueryInterface(REFIID iid, void **ppvObject)
*ppvObject = (IActiveScriptSiteWindow*)this;
else
return E_NOINTERFACE;
-
+
AddRef();
return S_OK;
}
@@ -177,7 +177,7 @@ HRESULT WINAPI QAxScriptSite::GetLCID(LCID * /*plcid*/)
/*
Implements IActiveScriptSite::GetItemInfo
- Tries to find the QAxBase for \a pstrName and returns the
+ Tries to find the QAxBase for \a pstrName and returns the
relevant interfaces in \a item and \a type as requested through \a mask.
*/
HRESULT WINAPI QAxScriptSite::GetItemInfo(LPCOLESTR pstrName, DWORD mask, IUnknown **item, ITypeInfo **type)
@@ -186,16 +186,16 @@ HRESULT WINAPI QAxScriptSite::GetItemInfo(LPCOLESTR pstrName, DWORD mask, IUnkno
*item = 0;
else if (mask & SCRIPTINFO_IUNKNOWN)
return E_POINTER;
-
+
if (type)
*type = 0;
else if (mask & SCRIPTINFO_ITYPEINFO)
return E_POINTER;
-
+
QAxBase *object = script->findObject(QString::fromWCharArray(pstrName));
if (!object)
return TYPE_E_ELEMENTNOTFOUND;
-
+
if (mask & SCRIPTINFO_IUNKNOWN)
object->queryInterface(IID_IUnknown, (void**)item);
if (mask & SCRIPTINFO_ITYPEINFO) {
@@ -212,7 +212,7 @@ HRESULT WINAPI QAxScriptSite::GetItemInfo(LPCOLESTR pstrName, DWORD mask, IUnkno
/*
Implements IActiveScriptSite::GetDocVersionString
- This method is not implemented. The scripting engine should assume
+ This method is not implemented. The scripting engine should assume
that the script is in sync with the document.
*/
HRESULT WINAPI QAxScriptSite::GetDocVersionString(BSTR * /*version*/)
@@ -229,11 +229,11 @@ HRESULT WINAPI QAxScriptSite::GetDocVersionString(BSTR * /*version*/)
HRESULT WINAPI QAxScriptSite::OnScriptTerminate(const VARIANT *result, const EXCEPINFO *exception)
{
emit script->finished();
-
+
if (result && result->vt != VT_EMPTY)
emit script->finished(VARIANTToQVariant(*result, 0));
if (exception)
- emit script->finished(exception->wCode,
+ emit script->finished(exception->wCode,
QString::fromWCharArray(exception->bstrSource),
QString::fromWCharArray(exception->bstrDescription),
QString::fromWCharArray(exception->bstrHelpFile)
@@ -244,7 +244,7 @@ HRESULT WINAPI QAxScriptSite::OnScriptTerminate(const VARIANT *result, const EXC
/*
Implements IActiveScriptSite::OnEnterScript
- Fires QAxScript::entered() to inform the host that the
+ Fires QAxScript::entered() to inform the host that the
scripting engine has begun executing the script code.
*/
HRESULT WINAPI QAxScriptSite::OnEnterScript()
@@ -256,7 +256,7 @@ HRESULT WINAPI QAxScriptSite::OnEnterScript()
/*
Implements IActiveScriptSite::OnLeaveScript
- Fires QAxScript::finished() to inform the host that the
+ Fires QAxScript::finished() to inform the host that the
scripting engine has returned from executing the script code.
*/
HRESULT WINAPI QAxScriptSite::OnLeaveScript()
@@ -268,7 +268,7 @@ HRESULT WINAPI QAxScriptSite::OnLeaveScript()
/*
Implements IActiveScriptSite::OnScriptError
- Fires QAxScript::error() to inform the host that an
+ Fires QAxScript::error() to inform the host that an
that an execution error occurred while the engine was running the script.
*/
HRESULT WINAPI QAxScriptSite::OnScriptError(IActiveScriptError *error)
@@ -280,7 +280,7 @@ HRESULT WINAPI QAxScriptSite::OnScriptError(IActiveScriptError *error)
LONG charPos;
BSTR bstrLineText;
QString lineText;
-
+
error->GetExceptionInfo(&exception);
error->GetSourcePosition(&context, &lineNumber, &charPos);
HRESULT hres = error->GetSourceLineText(&bstrLineText);
@@ -293,7 +293,7 @@ HRESULT WINAPI QAxScriptSite::OnScriptError(IActiveScriptError *error)
SysFreeString(exception.bstrHelpFile);
emit script->error(exception.wCode, QString::fromWCharArray(exception.bstrDescription), lineNumber, lineText);
-
+
return S_OK;
}
@@ -322,31 +322,31 @@ QWidget *QAxScriptSite::window() const
w = qobject_cast<QWidget*>(p);
p = p->parent();
}
-
+
if (w)
w = w->window();
if (!w && qApp)
w = qApp->activeWindow();
-
+
return w;
}
/*
Implements IActiveScriptSiteWindow::GetWindow
- Retrieves the handle to a window that can act as the owner of a
+ Retrieves the handle to a window that can act as the owner of a
pop-up window that the scripting engine must display.
*/
HRESULT WINAPI QAxScriptSite::GetWindow(HWND *phwnd)
{
if (!phwnd)
return E_POINTER;
-
+
*phwnd = 0;
QWidget *w = window();
if (!w)
return E_FAIL;
-
+
// FIXME: 4.10.2011 Does this work with the parent's HWND?
*phwnd = hwndForWidget(w);
return S_OK;
@@ -355,7 +355,7 @@ HRESULT WINAPI QAxScriptSite::GetWindow(HWND *phwnd)
/*
Implements IActiveScriptSiteWindow::EnableModeless
- Causes the host to enable or disable its main window
+ Causes the host to enable or disable its main window
as well as any modeless dialog boxes.
*/
HRESULT WINAPI QAxScriptSite::EnableModeless(BOOL fEnable)
@@ -409,7 +409,7 @@ HRESULT WINAPI QAxScriptSite::EnableModeless(BOOL fEnable)
/*!
Constructs a QAxScriptEngine object interpreting script code in \a language
- provided by the code in \a script. This is usually done by the QAxScript
+ provided by the code in \a script. This is usually done by the QAxScript
class when \link QAxScript::load() loading a script\endlink.
Instances of QAxScriptEngine should always have both a language and a
@@ -421,7 +421,7 @@ QAxScriptEngine::QAxScriptEngine(const QString &language, QAxScript *script)
#ifdef QT_CHECK_STATE
if (language.isEmpty())
qWarning("QAxScriptEngine: created without language");
-
+
if (!script_code)
qWarning("QAxScriptEngine: created without script");
#endif
@@ -445,7 +445,7 @@ QAxScriptEngine::~QAxScriptEngine()
#endif
}
-/*!
+/*!
\fn QString QAxScriptEngine::scriptLanguage() const
Returns the scripting language, for example "VBScript",
or "JScript".
@@ -457,20 +457,20 @@ QAxScriptEngine::~QAxScriptEngine()
bool QAxScriptEngine::initialize(IUnknown **ptr)
{
*ptr = 0;
-
+
#ifndef QT_NO_QAXSCRIPT
if (!script_code || script_language.isEmpty())
return false;
-
+
CLSID clsid;
HRESULT hres = CLSIDFromProgID((wchar_t*)script_language.utf16(), &clsid);
if(FAILED(hres))
return false;
-
+
CoCreateInstance(clsid, 0, CLSCTX_INPROC_SERVER, IID_IActiveScript, (void**)&engine);
if (!engine)
return false;
-
+
IActiveScriptParse *parser = 0;
engine->QueryInterface(IID_IActiveScriptParse, (void**)&parser);
if (!parser) {
@@ -478,7 +478,7 @@ bool QAxScriptEngine::initialize(IUnknown **ptr)
engine = 0;
return false;
}
-
+
if (engine->SetScriptSite(script_code->script_site) != S_OK) {
engine->Release();
engine = 0;
@@ -490,7 +490,7 @@ bool QAxScriptEngine::initialize(IUnknown **ptr)
engine = 0;
return false;
}
-
+
BSTR bstrCode = QStringToBSTR(script_code->scriptCode());
#ifdef Q_OS_WIN64
hres = parser->ParseScriptText(bstrCode, 0, 0, 0, DWORDLONG(this), 0, SCRIPTTEXT_ISVISIBLE, 0, 0);
@@ -498,17 +498,17 @@ bool QAxScriptEngine::initialize(IUnknown **ptr)
hres = parser->ParseScriptText(bstrCode, 0, 0, 0, DWORD(this), 0, SCRIPTTEXT_ISVISIBLE, 0, 0);
#endif
SysFreeString(bstrCode);
-
+
parser->Release();
parser = 0;
-
+
script_code->updateObjects();
-
+
if (engine->SetScriptState(SCRIPTSTATE_CONNECTED) != S_OK) {
engine = 0;
return false;
}
-
+
IDispatch *scriptDispatch = 0;
engine->GetScriptDispatch(0, &scriptDispatch);
if (scriptDispatch) {
@@ -516,7 +516,7 @@ bool QAxScriptEngine::initialize(IUnknown **ptr)
scriptDispatch->Release();
}
#endif
-
+
return *ptr != 0;
}
@@ -535,12 +535,12 @@ bool QAxScriptEngine::hasIntrospection() const
{
if (!isValid())
return false;
-
+
IDispatch *scriptDispatch = 0;
QAxBase::queryInterface(IID_IDispatch, (void**)&scriptDispatch);
if (!scriptDispatch)
return false;
-
+
UINT tic = 0;
HRESULT hres = scriptDispatch->GetTypeInfoCount(&tic);
scriptDispatch->Release();
@@ -560,7 +560,7 @@ long QAxScriptEngine::queryInterface(const QUuid &uuid, void **iface) const
*iface = 0;
if (!engine)
return E_NOTIMPL;
-
+
#ifndef QT_NO_QAXSCRIPT
return engine->QueryInterface(uuid, iface);
#else
@@ -577,7 +577,7 @@ QAxScriptEngine::State QAxScriptEngine::state() const
{
if (!engine)
return Uninitialized;
-
+
#ifndef QT_NO_QAXSCRIPT
SCRIPTSTATE state;
engine->GetScriptState(&state);
@@ -596,7 +596,7 @@ void QAxScriptEngine::setState(State st)
#ifndef QT_NO_QAXSCRIPT
if (!engine)
return;
-
+
engine->SetScriptState((SCRIPTSTATE)st);
#else
Q_UNUSED(st);
@@ -612,7 +612,7 @@ void QAxScriptEngine::addItem(const QString &name)
#ifndef QT_NO_QAXSCRIPT
if (!engine)
return;
-
+
engine->AddNamedItem((wchar_t*)name.utf16(), SCRIPTITEM_ISSOURCE|SCRIPTITEM_ISVISIBLE);
#else
Q_UNUSED(name);
@@ -627,10 +627,10 @@ void QAxScriptEngine::addItem(const QString &name)
Every instance of the QAxScript class represents a piece of
scripting code in a particular scripting language. The code is
loaded into the script engine using load(). Functions declared
- in the code can be called using call().
+ in the code can be called using call().
- The script provides scriptEngine() provides feedback to the
- application through signals. The most important signal is the
+ The script provides scriptEngine() provides feedback to the
+ application through signals. The most important signal is the
error() signal. Direct access to the QAxScriptEngine is provided
through the scriptEngine() function.
@@ -652,7 +652,7 @@ void QAxScriptEngine::addItem(const QString &name)
/*!
Constructs a QAxScript object called \a name and registers
it with the QAxScriptManager \a manager. This is usually done by the
- QAxScriptManager class when \link QAxScriptManager::load() loading a
+ QAxScriptManager class when \link QAxScriptManager::load() loading a
script\endlink.
A script should always have a name. A manager is necessary to allow
@@ -665,10 +665,10 @@ script_engine(0)
{
if (manager) {
manager->d->scriptDict.insert(name, this);
- connect(this, SIGNAL(error(int,QString,int,QString)),
+ connect(this, SIGNAL(error(int,QString,int,QString)),
manager, SLOT(scriptError(int,QString,int,QString)));
}
-
+
#ifndef QT_NO_QAXSCRIPT
script_site = new QAxScriptSite(this);
#else
@@ -683,7 +683,7 @@ QAxScript::~QAxScript()
{
delete script_engine;
script_engine = 0;
-
+
#ifndef QT_NO_QAXSCRIPT
script_site->Release();
#endif
@@ -694,10 +694,10 @@ QAxScript::~QAxScript()
into the script engine. Returns true if \a code was successfully
entered into the script engine; otherwise returns false.
- If \a language is empty (the default) it will be determined
- heuristically. If \a code contains the string \c {End Sub} it will
- be interpreted as VBScript, otherwise as JScript. Additional
- scripting languages can be registered using
+ If \a language is empty (the default) it will be determined
+ heuristically. If \a code contains the string \c {End Sub} it will
+ be interpreted as VBScript, otherwise as JScript. Additional
+ scripting languages can be registered using
QAxScript::registerEngine().
This function can only be called once for each QAxScript object,
@@ -707,19 +707,19 @@ bool QAxScript::load(const QString &code, const QString &language)
{
if (script_engine || code.isEmpty())
return false;
-
+
script_code = code;
QString lang = language;
if (lang.isEmpty()) {
if (code.contains(QLatin1String("End Sub"), Qt::CaseInsensitive))
lang = QLatin1String("VBScript");
-
+
QList<QAxEngineDescriptor>::ConstIterator it;
for (it = engines.begin(); it != engines.end(); ++it) {
QAxEngineDescriptor engine = *it;
if (engine.code.isEmpty())
continue;
-
+
if (code.contains(engine.code)) {
lang = engine.name;
break;
@@ -728,18 +728,18 @@ bool QAxScript::load(const QString &code, const QString &language)
}
if (lang.isEmpty())
lang = QLatin1String("JScript");
-
+
script_engine = new QAxScriptEngine(lang, this);
// trigger call to initialize
script_engine->metaObject();
-
+
return script_engine->isValid();
}
/*!
Returns a list of all the functions in this script if the respective
script engine supports introspection; otherwise returns an empty list.
- The functions are either provided with full prototypes or only as
+ The functions are either provided with full prototypes or only as
names, depending on the value of \a flags.
\sa QAxScriptEngine::hasIntrospection()
@@ -747,7 +747,7 @@ bool QAxScript::load(const QString &code, const QString &language)
QStringList QAxScript::functions(FunctionFlags flags) const
{
QStringList functions;
-
+
const QMetaObject *mo = script_engine->metaObject();
for (int i = mo->methodOffset(); i < mo->methodCount(); ++i) {
const QMetaMethod slot(mo->method(i));
@@ -756,21 +756,21 @@ QStringList QAxScript::functions(FunctionFlags flags) const
QString slotname = QString::fromLatin1(slot.methodSignature());
if (slotname.contains(QLatin1Char('_')))
continue;
-
+
if (flags == FunctionSignatures)
functions << slotname;
else
functions << slotname.left(slotname.indexOf(QLatin1Char('(')));
}
-
+
return functions;
}
/*!
- Calls \a function, passing the parameters \a var1, \a var1,
+ Calls \a function, passing the parameters \a var1, \a var1,
\a var2, \a var3, \a var4, \a var5, \a var6, \a var7 and \a var8
- as arguments and returns the value returned by the function, or an
- invalid QVariant if the function does not return a value or when
+ as arguments and returns the value returned by the function, or an
+ invalid QVariant if the function does not return a value or when
the function call failed.
See QAxScriptManager::call() for more information about how to call
@@ -787,7 +787,7 @@ QVariant QAxScript::call(const QString &function, const QVariant &var1,
{
if (!script_engine)
return QVariant();
-
+
return script_engine->dynamicCall(function.toLatin1(), var1, var2, var3, var4, var5, var6, var7, var8);
}
@@ -804,7 +804,7 @@ QVariant QAxScript::call(const QString &function, QList<QVariant> &arguments)
{
if (!script_engine)
return QVariant();
-
+
return script_engine->dynamicCall(function.toLatin1(), arguments);
}
@@ -815,7 +815,7 @@ void QAxScript::updateObjects()
{
if (!script_manager)
return;
-
+
script_manager->updateScript(this);
}
@@ -826,7 +826,7 @@ QAxBase *QAxScript::findObject(const QString &name)
{
if (!script_manager)
return 0;
-
+
return script_manager->d->objectDict.value(name);
}
@@ -844,7 +844,7 @@ QAxBase *QAxScript::findObject(const QString &name)
/*! \fn QAxScriptEngine* QAxScript::scriptEngine() const
Returns a pointer to the script engine.
- You can use the object returned to connect signals to the
+ You can use the object returned to connect signals to the
script functions, or to access the script engine directly.
*/
@@ -899,9 +899,9 @@ QAxBase *QAxScript::findObject(const QString &name)
and script code.
\inmodule QAxContainer
- The QAxScriptManager acts as a bridge between the COM objects embedded
- in the Qt application through QAxObject or QAxWidget, and the scripting
- languages available through the Windows Script technologies, usually JScript
+ The QAxScriptManager acts as a bridge between the COM objects embedded
+ in the Qt application through QAxObject or QAxWidget, and the scripting
+ languages available through the Windows Script technologies, usually JScript
and VBScript.
Create one QAxScriptManager for each separate document in your
@@ -940,19 +940,19 @@ QAxScriptManager::~QAxScriptManager()
Returns a list with all the functions that are available.
Functions provided by script engines that don't support
introspection are not included in the list.
- The functions are either provided with full prototypes or
+ The functions are either provided with full prototypes or
only as names, depending on the value of \a flags.
*/
QStringList QAxScriptManager::functions(QAxScript::FunctionFlags flags) const
{
QStringList functions;
-
+
QHash<QString, QAxScript*>::ConstIterator scriptIt;
for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
QAxScript *script = scriptIt.value();
functions += script->functions(flags);
}
-
+
return functions;
}
@@ -962,19 +962,19 @@ QStringList QAxScriptManager::functions(QAxScript::FunctionFlags flags) const
QStringList QAxScriptManager::scriptNames() const
{
QStringList scripts;
-
+
QHash<QString, QAxScript*>::ConstIterator scriptIt;
for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
scripts << scriptIt.key();
}
-
+
return scripts;
}
/*!
Returns the script called \a name.
- You can use the returned pointer to call functions directly
+ You can use the returned pointer to call functions directly
through QAxScript::call(), to access the script engine directly, or
to delete and thus unload the script.
*/
@@ -996,7 +996,7 @@ void QAxScriptManager::addObject(QAxBase *object)
QString name = obj->objectName();
if (d->objectDict.contains(name))
return;
-
+
d->objectDict.insert(name, object);
connect(obj, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)));
}
@@ -1028,7 +1028,7 @@ void QAxScriptManager::addObject(QAxBase *object)
before loading any scripts. If \a code declares a function that is
already available (no matter in which language) the first function
is overloaded and can no longer be called via call(); but it will
- still be available by calling its \link script() script \endlink
+ still be available by calling its \link script() script \endlink
directly.
\sa addObject(), scriptNames(), functions()
@@ -1038,7 +1038,7 @@ QAxScript *QAxScriptManager::load(const QString &code, const QString &name, cons
QAxScript *script = new QAxScript(name, this);
if (script->load(code, language))
return script;
-
+
delete script;
return 0;
}
@@ -1066,10 +1066,10 @@ QAxScript *QAxScriptManager::load(const QString &file, const QString &name)
QByteArray data = f.readAll();
QString contents = QString::fromLocal8Bit(data, data.size());
f.close();
-
+
if (contents.isEmpty())
return 0;
-
+
QString language;
if (file.endsWith(QLatin1String(".js"))) {
language = QLatin1String("JScript");
@@ -1079,46 +1079,46 @@ QAxScript *QAxScriptManager::load(const QString &file, const QString &name)
QAxEngineDescriptor engine = *it;
if (engine.extension.isEmpty())
continue;
-
+
if (file.endsWith(engine.extension)) {
language = engine.name;
break;
}
}
}
-
+
if (language.isEmpty())
language = QLatin1String("VBScript");
-
+
QAxScript *script = new QAxScript(name, this);
if (script->load(contents, language))
return script;
-
+
delete script;
return 0;
}
/*!
- Calls \a function, passing the parameters \a var1, \a var1,
+ Calls \a function, passing the parameters \a var1, \a var1,
\a var2, \a var3, \a var4, \a var5, \a var6, \a var7 and \a var8
- as arguments and returns the value returned by the function, or an
- invalid QVariant if the function does not return a value or when
+ as arguments and returns the value returned by the function, or an
+ invalid QVariant if the function does not return a value or when
the function call failed. The call returns when the script's
execution has finished.
In most script engines the only supported parameter type is "const
QVariant&", for example, to call a JavaScript function
- \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 0
+ \snippet src_activeqt_container_qaxscript.cpp 0
use
- \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 1
- As with \link QAxBase::dynamicCall() dynamicCall \endlink the
+ \snippet src_activeqt_container_qaxscript.cpp 1
+ As with \link QAxBase::dynamicCall() dynamicCall \endlink the
parameters can directly be embedded in the function string.
- \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 2
+ \snippet src_activeqt_container_qaxscript.cpp 2
However, this is slower.
Functions provided by script engines that don't support
introspection are not available and must be called directly
- using QAxScript::call() on the respective \link script()
+ using QAxScript::call() on the respective \link script()
script \endlink object.
Note that calling this function can be significantely slower than
@@ -1141,7 +1141,7 @@ QVariant QAxScriptManager::call(const QString &function, const QVariant &var1,
#endif
return QVariant();
}
-
+
return s->call(function, var1, var2, var3, var4, var5, var6, var7, var8);
}
@@ -1160,7 +1160,7 @@ QVariant QAxScriptManager::call(const QString &function, QList<QVariant> &argume
#endif
return QVariant();
}
-
+
QList<QVariant> args(arguments);
return s->call(function, args);
}
@@ -1177,17 +1177,17 @@ bool QAxScriptManager::registerEngine(const QString &name, const QString &extens
{
if (name.isEmpty())
return false;
-
+
CLSID clsid;
HRESULT hres = CLSIDFromProgID((wchar_t*)name.utf16(), &clsid);
if (hres != S_OK)
return false;
-
+
QAxEngineDescriptor engine;
engine.name = name;
engine.extension = extension;
engine.code = code;
-
+
engines.prepend(engine);
return true;
}
@@ -1201,18 +1201,18 @@ QString QAxScriptManager::scriptFileFilter()
QString allFiles = QLatin1String("Script Files (*.js *.vbs *.dsm");
QString specialFiles = QLatin1String(";;VBScript Files (*.vbs *.dsm)"
";;JavaScript Files (*.js)");
-
+
QList<QAxEngineDescriptor>::ConstIterator it;
for (it = engines.begin(); it != engines.end(); ++it) {
QAxEngineDescriptor engine = *it;
if (engine.extension.isEmpty())
continue;
-
+
allFiles += QLatin1String(" *") + engine.extension;
specialFiles += QLatin1String(";;") + engine.name + QLatin1String(" Files (*") + engine.extension + QLatin1Char(')');
}
allFiles += QLatin1Char(')');
-
+
return allFiles + specialFiles + QLatin1String(";;All Files (*.*)");
}
@@ -1233,7 +1233,7 @@ QString QAxScriptManager::scriptFileFilter()
/*!
\internal
- Returns a pointer to the first QAxScript that knows
+ Returns a pointer to the first QAxScript that knows
about \a function, or 0 if this function is unknown.
*/
QAxScript *QAxScriptManager::scriptForFunction(const QString &function) const
@@ -1243,23 +1243,23 @@ QAxScript *QAxScriptManager::scriptForFunction(const QString &function) const
QHash<QString, QAxScript*>::ConstIterator scriptIt;
for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
QAxScript *script = scriptIt.value();
-
+
if (script->functions(QAxScript::FunctionSignatures).contains(function))
return script;
}
}
-
+
QString funcName = function;
funcName = funcName.left(funcName.indexOf(QLatin1Char('(')));
// second try, checking only names, not prototypes
QHash<QString, QAxScript*>::ConstIterator scriptIt;
for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
QAxScript *script = scriptIt.value();
-
+
if (script->functions(QAxScript::FunctionNames).contains(funcName))
return script;
}
-
+
return 0;
}
@@ -1271,7 +1271,7 @@ void QAxScriptManager::updateScript(QAxScript *script)
QHash<QString, QAxBase*>::ConstIterator objectIt;
for (objectIt = d->objectDict.constBegin(); objectIt != d->objectDict.constEnd(); ++objectIt) {
QString name = objectIt.key();
-
+
QAxScriptEngine *engine = script->scriptEngine();
if (engine)
engine->addItem(name);