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/****************************************************************************
**
** Copyright (C) 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Pelagicore Application Manager.
**
** $QT_BEGIN_LICENSE:LGPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: LGPL-3.0
**
****************************************************************************/
#pragma once
#include <QObject>
#include <QVariantMap>
#include <QPointer>
#include <QQuickItem>
#include <QSet>
#include <QtAppManCommon/global.h>
QT_BEGIN_NAMESPACE_AM
class AbstractApplication;
class WindowItem;
// A Window object exists for every application window that is managed by the application-manager
// and has been shown (mapped) at least once.
// In the Wayland case, every Window is a surface, but not every surface is a Window. That's why
// there is a separate WindowSurface class in waylandcompositor.h.
class Window : public QObject
{
Q_OBJECT
Q_PROPERTY(QSize size READ size NOTIFY sizeChanged)
Q_PROPERTY(ContentState contentState READ contentState NOTIFY contentStateChanged)
Q_PROPERTY(AbstractApplication* application READ application CONSTANT)
public:
enum ContentState {
SurfaceWithContent,
SurfaceNoContent,
NoSurface
};
Q_ENUM(ContentState)
Window(AbstractApplication *app);
virtual ~Window();
virtual bool isInProcess() const = 0;
virtual AbstractApplication *application() const;
// Controls how many items (which are views from a model-view perspective) are currently rendering this window
void registerItem(WindowItem *item);
void unregisterItem(WindowItem *item);
const QSet<WindowItem*> &items() const { return m_items; }
void setPrimaryItem(WindowItem *item);
WindowItem *primaryItem() const { return m_primaryItem; }
// Whether there's any view (WindowItem) holding a reference to this window
bool isBeingDisplayed() const;
virtual ContentState contentState() const = 0;
Q_INVOKABLE virtual bool setWindowProperty(const QString &name, const QVariant &value) = 0;
Q_INVOKABLE virtual QVariant windowProperty(const QString &name) const = 0;
Q_INVOKABLE virtual QVariantMap windowProperties() const = 0;
Q_INVOKABLE virtual void close() = 0;
virtual QSize size() const = 0;
Q_INVOKABLE virtual void resize(const QSize &size) = 0;
signals:
void sizeChanged();
void windowPropertyChanged(const QString &name, const QVariant &value);
void isBeingDisplayedChanged();
void contentStateChanged();
// Emitted when this window is destroyed. This signal exists because QObject::destroyed
// doesn't reach the QML/Javascript side. This exists just for testing purposes and
// is not considered part of the public API (hence the '_' prefix).
void _windowDestroyed();
protected:
AbstractApplication *m_application;
QSet<WindowItem*> m_items;
WindowItem *m_primaryItem{nullptr};
};
QT_END_NAMESPACE_AM
Q_DECLARE_METATYPE(QT_PREPEND_NAMESPACE_AM(Window*))
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