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author | Andrew Knight <andrew.knight@digia.com> | 2014-09-01 14:39:17 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-09-02 21:55:48 +0200 |
commit | a8b243b42e95094b4b464eed884b641cc1cbdbf4 (patch) | |
tree | 84a5b13b5423374d00863554d654a3a2de291cdf /LICENSE.FDL | |
parent | efdabc4b0e2055b7600c97e49954e68dd0b09003 (diff) |
windows: Allow selection of ANGLE's renderer
The default behavior of ANGLE is to use D3D11 before falling back to D3D9.
This change improves flexibility the platform plugin to explicitly create
a D3D11, D3D9, or D3D11 software (WARP) context by setting the
QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively.
Task-number: QTBUG-41031
Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'LICENSE.FDL')
0 files changed, 0 insertions, 0 deletions