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author | Allan Sandfeld Jensen <allan.jensen@digia.com> | 2014-07-23 14:55:09 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@digia.com> | 2014-07-30 20:03:09 +0200 |
commit | d702ba20e5edbdd4454fecd4b6e33705927f08a0 (patch) | |
tree | 197b4c6dba1f0bde0cf1ac344d68e773d0d50793 /dist/changes-2.2.2 | |
parent | 0437e1cef6aa2ed27362fc5c7c8df6609f13c9ee (diff) |
Support RGB30 formats in OpenGL framebuffers and paint engine
This patch adds support for binding RGB30 images as textures, and as
internal format of framebuffer objects. Together with the
QOpenGLPaintDevice
this provides support for rendering to and from RGB30 in full precision.
[ChangeLog][QtGui][QOpenGLFramebufferObject] Support 10-bit per color
channels formats as the internal framebuffer format, making it possible
to render in that precision.
Change-Id: I06de2d12dfe1c1adc466d574fdffbc77f88f4f16
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'dist/changes-2.2.2')
0 files changed, 0 insertions, 0 deletions