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author | Andrew Knight <andrew.knight@digia.com> | 2014-08-18 08:44:25 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-19 09:36:17 +0200 |
commit | 636d2e340206664a5885656c06e1ae9eb032d446 (patch) | |
tree | b605cebd3e1ccf0962e3926bf0d5b83275c0d5d9 /dist/changes-4.5.4 | |
parent | c26d5cf6ef50ea102cfb18eb2109f60bcdfdafb6 (diff) |
winrt: Remove depth/stencil from the default window format
After the last ANGLE upgrade, some hardware fails to render proper
QtQuick scenes when using a depth buffer (which is present in the default
window format). As the batched renderer no longer requires a depth
buffer, this workaround can be safely applied.
Task-number: QTBUG-40649
Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'dist/changes-4.5.4')
0 files changed, 0 insertions, 0 deletions