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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-10-22 12:37:34 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-10-24 10:03:20 +0200 |
commit | cc631c15a00f26fa8f6aa703fd7cf9e715be8f3c (patch) | |
tree | b8b41ae361cc753451239a2c3c5d2192706e93cd /doc/global/compat.qdocconf | |
parent | 6326d1df39fc68e47d1cd34d6cd8b021bdd66045 (diff) |
rhi: metal: Remap resource bindings based on the QShader table
...when available. Fall back to the QRhi (i.e. SPIR-V) binding
point otherwise (which becomes unsafe once shadertools bumps
its SPIRV-Cross snapshot, but is fine for existing .qsb files)
Task-number: QTBUG-79368
Change-Id: I2d452fdd4efb484867732c358171a800d3261dcd
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'doc/global/compat.qdocconf')
0 files changed, 0 insertions, 0 deletions