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authorEirik Aavitsland <eirik.aavitsland@theqtcompany.com>2015-03-03 14:44:46 +0100
committeraavit <eirik.aavitsland@theqtcompany.com>2015-03-04 09:18:24 +0000
commit88550543f8b4b7c76bffeebb923ad1f72b774b6e (patch)
tree22435c586e69936db23117abed6fdf19c1603756 /doc/global/template
parent96e9b41e254aaeff2e1bb320791fa6e19f179e2b (diff)
Painting: Avoid endless loop for certain bezier curves
If the coordinates were too close (at the limit of the number accuracy), the splitting algorithm in QBezier::shifted() would never finish. Ref. testcase in bugreport. Task-number: QTBUG-44674 Change-Id: I2a575cdc6284504ef5e3eb2b749857576fe433c3 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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