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authorAndrew Knight <andrew.knight@digia.com>2014-05-06 13:41:47 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-09 12:31:36 +0200
commitfe0348e1036d630c50895680bb9d6b3673fee8c2 (patch)
tree7d5b34f7c89ea72f4387ca59ddb617646c9bbe27 /doc
parent295786d946aed262b01f5941dcde72d68781f6c1 (diff)
ANGLE D3D11: Don't use mipmaps in level 9 textures
As the mipmaps levels aren't being generated on level 9, they shouldn't be used. Fall back to multisampled textures instead (which is the behavior for non-power-of-two textures anyway). This fixes an issue in which textured polygons (e.g. QML Images) turn black when scaled down. Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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