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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 10:12:38 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-23 14:01:11 +0200
commit29c99bddbf48f97b054a34354f55b36a3f84a62c (patch)
treeca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/corelib/serialization/savegame/game.cpp
parentd7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff)
Use QList instead of QVector in examples
Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/corelib/serialization/savegame/game.cpp')
-rw-r--r--examples/corelib/serialization/savegame/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp
index 58fc087b1f..bb7c2013f2 100644
--- a/examples/corelib/serialization/savegame/game.cpp
+++ b/examples/corelib/serialization/savegame/game.cpp
@@ -63,7 +63,7 @@ Character Game::player() const
return mPlayer;
}
-QVector<Level> Game::levels() const
+QList<Level> Game::levels() const
{
return mLevels;
}
@@ -80,7 +80,7 @@ void Game::newGame()
mLevels.reserve(2);
Level village(QStringLiteral("Village"));
- QVector<Character> villageNpcs;
+ QList<Character> villageNpcs;
villageNpcs.reserve(2);
villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"),
QRandomGenerator::global()->bounded(8, 11),
@@ -92,7 +92,7 @@ void Game::newGame()
mLevels.append(village);
Level dungeon(QStringLiteral("Dungeon"));
- QVector<Character> dungeonNpcs;
+ QList<Character> dungeonNpcs;
dungeonNpcs.reserve(3);
dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"),
QRandomGenerator::global()->bounded(18, 26),