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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 10:12:38 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-23 14:01:11 +0200
commit29c99bddbf48f97b054a34354f55b36a3f84a62c (patch)
treeca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/corelib/serialization/savegame/game.h
parentd7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff)
Use QList instead of QVector in examples
Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/corelib/serialization/savegame/game.h')
-rw-r--r--examples/corelib/serialization/savegame/game.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/corelib/serialization/savegame/game.h b/examples/corelib/serialization/savegame/game.h
index 3da9c148be..dfcb27eb1c 100644
--- a/examples/corelib/serialization/savegame/game.h
+++ b/examples/corelib/serialization/savegame/game.h
@@ -52,7 +52,7 @@
#define GAME_H
#include <QJsonObject>
-#include <QVector>
+#include <QList>
#include "character.h"
#include "level.h"
@@ -66,7 +66,7 @@ public:
};
Character player() const;
- QVector<Level> levels() const;
+ QList<Level> levels() const;
void newGame();
bool loadGame(SaveFormat saveFormat);
@@ -78,7 +78,7 @@ public:
void print(int indentation = 0) const;
private:
Character mPlayer;
- QVector<Level> mLevels;
+ QList<Level> mLevels;
};
//! [0]