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authorDavid Boddie <david.boddie@nokia.com>2011-05-11 17:35:46 +0200
committerDavid Boddie <david.boddie@nokia.com>2011-05-23 14:24:07 +0200
commit0cbcc61ef35b9bce1d65d048853c79004b755b87 (patch)
tree0e10f00827d9d3b84862e371d163f1b2774ee996 /examples/opengl/cube/fshader.glsl
parent0748751c9f097d9d866605306bbdd4b96e2a5c4e (diff)
Squashed commit of changes from the 4.8-temp branch.
Diffstat (limited to 'examples/opengl/cube/fshader.glsl')
-rw-r--r--examples/opengl/cube/fshader.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/examples/opengl/cube/fshader.glsl b/examples/opengl/cube/fshader.glsl
new file mode 100644
index 0000000000..18068cf0e6
--- /dev/null
+++ b/examples/opengl/cube/fshader.glsl
@@ -0,0 +1,18 @@
+#ifdef GL_ES
+// Set default precision to medium
+precision mediump int;
+precision mediump float;
+#endif
+
+uniform sampler2D texture;
+
+varying vec2 v_texcoord;
+
+//! [0]
+void main()
+{
+ // Set fragment color from texture
+ gl_FragColor = texture2D(texture, v_texcoord);
+}
+//! [0]
+