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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 10:12:38 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-23 14:01:11 +0200
commit29c99bddbf48f97b054a34354f55b36a3f84a62c (patch)
treeca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/opengl/hellowindow/hellowindow.h
parentd7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff)
Use QList instead of QVector in examples
Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/opengl/hellowindow/hellowindow.h')
-rw-r--r--examples/opengl/hellowindow/hellowindow.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/opengl/hellowindow/hellowindow.h b/examples/opengl/hellowindow/hellowindow.h
index 76f2afb549..d4dcbcf3db 100644
--- a/examples/opengl/hellowindow/hellowindow.h
+++ b/examples/opengl/hellowindow/hellowindow.h
@@ -83,8 +83,8 @@ private:
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
- QVector<QVector3D> vertices;
- QVector<QVector3D> normals;
+ QList<QVector3D> vertices;
+ QList<QVector3D> normals;
int vertexAttr;
int normalAttr;
int matrixUniform;