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authorSamuel Rødal <samuel.rodal@nokia.com>2012-01-13 10:31:11 +0100
committerQt by Nokia <qt-info@nokia.com>2012-01-24 15:38:48 +0100
commitb39df8bf92a530783144dbcf5cae939742ff2d23 (patch)
tree0560985d33f59a48693acadbdfbb59b328131499 /examples/opengl/paintedwindow/main.cpp
parentb0a0403daf81e82ea732aa91ec92cf94553a7935 (diff)
Made window orientation API more flexible.
Previously we only had QWindow::setOrientation() which was a hint about the orientation the window's contents were rendered in. However, it's necessary to separate between the orientation corresponding to the window buffer layout and orientation of the contents. A game for example might typically want to use a landscape buffer even on a portrait device. Thus, we replace QWindow::orientation() with QWindow::reportContentOrientationChange() and QWindow::requestWindowOrientation(). Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Diffstat (limited to 'examples/opengl/paintedwindow/main.cpp')
-rw-r--r--examples/opengl/paintedwindow/main.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/examples/opengl/paintedwindow/main.cpp b/examples/opengl/paintedwindow/main.cpp
index a235646aac..6ca3c245ca 100644
--- a/examples/opengl/paintedwindow/main.cpp
+++ b/examples/opengl/paintedwindow/main.cpp
@@ -40,7 +40,6 @@
#include <QGuiApplication>
#include <QRect>
-#include <QScreen>
#include "paintedwindow.h"
@@ -48,15 +47,7 @@ int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
- QScreen *screen = QGuiApplication::primaryScreen();
-
- QRect screenGeometry = screen->availableGeometry();
-
- QPoint center = screenGeometry.center();
- QRect windowRect(0, 0, 480, 640);
-
PaintedWindow window;
- window.setGeometry(QRect(center - windowRect.center(), windowRect.size()));
window.show();
app.exec();