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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-03-22 16:36:36 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-03-23 15:13:02 +0100
commit3b015718b0d156bbedafd3f83f069ce5a360d5cb (patch)
tree307759c4ef951f9e52d3b887865a122aa5a7805a /examples/opengl
parenta956b7a9b7dc5329ac1466c21dc74d471e7ca6f1 (diff)
Move hellowindow and qopenglwindow to be a manual tests
Pick-to: 6.5 Change-Id: I8d1517ee57df9b2dee0486f47562b0754e9dcbad Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'examples/opengl')
-rw-r--r--examples/opengl/CMakeLists.txt2
-rw-r--r--examples/opengl/hellowindow/CMakeLists.txt39
-rw-r--r--examples/opengl/hellowindow/hellowindow.cpp305
-rw-r--r--examples/opengl/hellowindow/hellowindow.h77
-rw-r--r--examples/opengl/hellowindow/hellowindow.pro9
-rw-r--r--examples/opengl/hellowindow/main.cpp125
-rw-r--r--examples/opengl/opengl.pro6
-rw-r--r--examples/opengl/qopenglwindow/CMakeLists.txt49
-rw-r--r--examples/opengl/qopenglwindow/background.frag30
-rw-r--r--examples/opengl/qopenglwindow/background_renderer.cpp167
-rw-r--r--examples/opengl/qopenglwindow/background_renderer.h46
-rw-r--r--examples/opengl/qopenglwindow/main.cpp154
-rw-r--r--examples/opengl/qopenglwindow/qopenglwindow.pro16
-rw-r--r--examples/opengl/qopenglwindow/shaders.qrc5
14 files changed, 2 insertions, 1028 deletions
diff --git a/examples/opengl/CMakeLists.txt b/examples/opengl/CMakeLists.txt
index b04f98e6b0..721cfec8c8 100644
--- a/examples/opengl/CMakeLists.txt
+++ b/examples/opengl/CMakeLists.txt
@@ -1,10 +1,8 @@
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
-qt_internal_add_example(hellowindow)
qt_internal_add_example(paintedwindow)
qt_internal_add_example(openglwindow)
-qt_internal_add_example(qopenglwindow)
if(TARGET Qt6::Widgets)
qt_internal_add_example(contextinfo)
qt_internal_add_example(2dpainting)
diff --git a/examples/opengl/hellowindow/CMakeLists.txt b/examples/opengl/hellowindow/CMakeLists.txt
deleted file mode 100644
index 551cf9faef..0000000000
--- a/examples/opengl/hellowindow/CMakeLists.txt
+++ /dev/null
@@ -1,39 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: BSD-3-Clause
-
-cmake_minimum_required(VERSION 3.16)
-project(hellowindow LANGUAGES CXX)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/hellowindow")
-
-find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL)
-
-qt_standard_project_setup()
-
-qt_add_executable(hellowindow
- hellowindow.cpp hellowindow.h
- main.cpp
-)
-
-set_target_properties(hellowindow PROPERTIES
- WIN32_EXECUTABLE TRUE
- MACOSX_BUNDLE TRUE
-)
-
-target_link_libraries(hellowindow PRIVATE
- Qt6::Core
- Qt6::CorePrivate
- Qt6::Gui
- Qt6::GuiPrivate
- Qt6::OpenGL
-)
-
-install(TARGETS hellowindow
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
-)
diff --git a/examples/opengl/hellowindow/hellowindow.cpp b/examples/opengl/hellowindow/hellowindow.cpp
deleted file mode 100644
index c9cad95563..0000000000
--- a/examples/opengl/hellowindow/hellowindow.cpp
+++ /dev/null
@@ -1,305 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "hellowindow.h"
-
-#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-#include <QRandomGenerator>
-#include <qmath.h>
-#include <QElapsedTimer>
-
-Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen)
- : m_initialized(false)
- , m_format(format)
-{
- m_context = new QOpenGLContext(this);
- if (screen)
- m_context->setScreen(screen);
- m_context->setFormat(format);
- if (share)
- m_context->setShareContext(share->m_context);
- m_context->create();
-
- m_backgroundColor = QColor::fromRgbF(0.1f, 0.1f, 0.2f, 1.0f);
- m_backgroundColor.setRed(QRandomGenerator::global()->bounded(64));
- m_backgroundColor.setGreen(QRandomGenerator::global()->bounded(128));
- m_backgroundColor.setBlue(QRandomGenerator::global()->bounded(256));
-}
-
-HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen)
- : m_colorIndex(0), m_renderer(renderer)
-{
- setSurfaceType(QWindow::OpenGLSurface);
- setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint);
-
- setGeometry(QRect(10, 10, 640, 480));
-
- setFormat(renderer->format());
- if (screen)
- setScreen(screen);
-
- create();
-
- updateColor();
-
- connect(renderer.data(), &Renderer::requestUpdate, this, &QWindow::requestUpdate);
-}
-
-void HelloWindow::exposeEvent(QExposeEvent *)
-{
- if (isExposed())
- render();
-}
-
-bool HelloWindow::event(QEvent *ev)
-{
- if (ev->type() == QEvent::UpdateRequest && isExposed())
- render();
- return QWindow::event(ev);
-}
-
-void HelloWindow::render()
-{
- static QElapsedTimer timer;
- if (!timer.isValid())
- timer.start();
- qreal a = (qreal)(((timer.elapsed() * 3) % 36000) / 100.0);
- auto call = [this, r = m_renderer.data(), a, c = color()]() { r->render(this, a, c); };
- QMetaObject::invokeMethod(m_renderer.data(), call);
-}
-
-void HelloWindow::mousePressEvent(QMouseEvent *)
-{
- updateColor();
-}
-
-QColor HelloWindow::color() const
-{
- return m_color;
-}
-
-void HelloWindow::updateColor()
-{
- QColor colors[] =
- {
- QColor(100, 255, 0),
- QColor(0, 100, 255)
- };
-
- m_color = colors[m_colorIndex];
- m_colorIndex = 1 - m_colorIndex;
-}
-
-void Renderer::render(HelloWindow *surface, qreal angle, const QColor &color)
-{
- if (!m_context->makeCurrent(surface))
- return;
-
- QSize viewSize = surface->size();
-
- if (!m_initialized) {
- initialize();
- m_initialized = true;
- }
-
- QOpenGLFunctions *f = m_context->functions();
- f->glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio());
- f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- f->glClearColor(m_backgroundColor.redF(), m_backgroundColor.greenF(), m_backgroundColor.blueF(), m_backgroundColor.alphaF());
- f->glFrontFace(GL_CW);
- f->glCullFace(GL_FRONT);
- f->glEnable(GL_CULL_FACE);
- f->glEnable(GL_DEPTH_TEST);
-
- m_program->bind();
- m_vbo.bind();
-
- m_program->enableAttributeArray(vertexAttr);
- m_program->enableAttributeArray(normalAttr);
- m_program->setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
- const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
- m_program->setAttributeBuffer(normalAttr, GL_FLOAT, verticesSize, 3);
-
- QMatrix4x4 modelview;
- modelview.rotate(angle, 0.0f, 1.0f, 0.0f);
- modelview.rotate(angle, 1.0f, 0.0f, 0.0f);
- modelview.rotate(angle, 0.0f, 0.0f, 1.0f);
- modelview.translate(0.0f, -0.2f, 0.0f);
-
- m_program->setUniformValue(matrixUniform, modelview);
- m_program->setUniformValue(colorUniform, color);
-
- m_context->functions()->glDrawArrays(GL_TRIANGLES, 0, vertices.size());
-
- m_context->swapBuffers(surface);
-
- emit requestUpdate();
-}
-
-Q_GLOBAL_STATIC(QMutex, initMutex)
-
-void Renderer::initialize()
-{
- // Threaded shader compilation can confuse some drivers. Avoid it.
- QMutexLocker lock(initMutex());
-
- QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
- vshader->compileSourceCode(
- "attribute highp vec4 vertex;"
- "attribute mediump vec3 normal;"
- "uniform mediump mat4 matrix;"
- "uniform lowp vec4 sourceColor;"
- "varying mediump vec4 color;"
- "void main(void)"
- "{"
- " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));"
- " float angle = max(dot(normal, toLight), 0.0);"
- " vec3 col = sourceColor.rgb;"
- " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);"
- " color = clamp(color, 0.0, 1.0);"
- " gl_Position = matrix * vertex;"
- "}");
-
- QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
- fshader->compileSourceCode(
- "varying mediump vec4 color;"
- "void main(void)"
- "{"
- " gl_FragColor = color;"
- "}");
-
- m_program = new QOpenGLShaderProgram(this);
- m_program->addShader(vshader);
- m_program->addShader(fshader);
- m_program->link();
- m_program->bind();
-
- vertexAttr = m_program->attributeLocation("vertex");
- normalAttr = m_program->attributeLocation("normal");
- matrixUniform = m_program->uniformLocation("matrix");
- colorUniform = m_program->uniformLocation("sourceColor");
-
- createGeometry();
-
- m_vbo.create();
- m_vbo.bind();
- const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
- m_vbo.allocate(verticesSize * 2);
- m_vbo.write(0, vertices.constData(), verticesSize);
- m_vbo.write(verticesSize, normals.constData(), verticesSize);
-}
-
-void Renderer::createGeometry()
-{
- vertices.clear();
- normals.clear();
-
- qreal x1 = +0.06f;
- qreal y1 = -0.14f;
- qreal x2 = +0.14f;
- qreal y2 = -0.06f;
- qreal x3 = +0.08f;
- qreal y3 = +0.00f;
- qreal x4 = +0.30f;
- qreal y4 = +0.22f;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const int NumSectors = 100;
- const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
- for (int i = 0; i < NumSectors; ++i) {
- qreal angle = i * sectorAngle;
- qreal x5 = 0.30 * qSin(angle);
- qreal y5 = 0.30 * qCos(angle);
- qreal x6 = 0.20 * qSin(angle);
- qreal y6 = 0.20 * qCos(angle);
-
- angle += sectorAngle;
- qreal x7 = 0.20 * qSin(angle);
- qreal y7 = 0.20 * qCos(angle);
- qreal x8 = 0.30 * qSin(angle);
- qreal y8 = 0.30 * qCos(angle);
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
- for (int i = 0;i < vertices.size();i++)
- vertices[i] *= 2.0f;
-}
-
-void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
-{
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
-
- vertices << QVector3D(x3, y3, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x1, y1, 0.05f);
-
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x3, y3, 0.05f);
-
- n = QVector3D::normal
- (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
-
-void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
-{
- vertices << QVector3D(x1, y1, +0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
-
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
diff --git a/examples/opengl/hellowindow/hellowindow.h b/examples/opengl/hellowindow/hellowindow.h
deleted file mode 100644
index 1e117ab2e0..0000000000
--- a/examples/opengl/hellowindow/hellowindow.h
+++ /dev/null
@@ -1,77 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef HELLOWINDOW_H
-#define HELLOWINDOW_H
-
-#include <QWindow>
-
-#include <QColor>
-#include <QMutex>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLBuffer>
-#include <QSharedPointer>
-#include <QTimer>
-
-class HelloWindow;
-
-class Renderer : public QObject
-{
- Q_OBJECT
-
-public:
- explicit Renderer(const QSurfaceFormat &format, Renderer *share = nullptr,
- QScreen *screen = nullptr);
-
- QSurfaceFormat format() const { return m_format; }
-
-public slots:
- void render(HelloWindow *surface, qreal angle, const QColor &color);
-
-signals:
- void requestUpdate();
-
-private:
- void initialize();
-
- void createGeometry();
- void createBubbles(int number);
- void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
- void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
-
- QList<QVector3D> vertices;
- QList<QVector3D> normals;
- int vertexAttr;
- int normalAttr;
- int matrixUniform;
- int colorUniform;
-
- bool m_initialized;
- QSurfaceFormat m_format;
- QOpenGLContext *m_context;
- QOpenGLShaderProgram *m_program;
- QOpenGLBuffer m_vbo;
- QColor m_backgroundColor;
-};
-
-class HelloWindow : public QWindow
-{
-public:
- explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = nullptr);
-
- QColor color() const;
- void updateColor();
-
-protected:
- bool event(QEvent *ev) override;
- void exposeEvent(QExposeEvent *event) override;
- void mousePressEvent(QMouseEvent *) override;
- void render();
-
-private:
- int m_colorIndex;
- QColor m_color;
- const QSharedPointer<Renderer> m_renderer;
-};
-
-#endif // HELLOWINDOW_H
diff --git a/examples/opengl/hellowindow/hellowindow.pro b/examples/opengl/hellowindow/hellowindow.pro
deleted file mode 100644
index 27c274a378..0000000000
--- a/examples/opengl/hellowindow/hellowindow.pro
+++ /dev/null
@@ -1,9 +0,0 @@
-QT += gui-private core-private opengl
-
-HEADERS += hellowindow.h
-SOURCES += hellowindow.cpp main.cpp
-
-# install
-target.path = $$[QT_INSTALL_EXAMPLES]/opengl/hellowindow
-INSTALLS += target
-
diff --git a/examples/opengl/hellowindow/main.cpp b/examples/opengl/hellowindow/main.cpp
deleted file mode 100644
index ee4729a493..0000000000
--- a/examples/opengl/hellowindow/main.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "hellowindow.h"
-
-#include <qpa/qplatformintegration.h>
-
-#include <QCommandLineParser>
-#include <QCommandLineOption>
-#include <QGuiApplication>
-#include <QScreen>
-#include <QThread>
-
-int main(int argc, char *argv[])
-{
- QGuiApplication app(argc, argv);
-
- QCoreApplication::setApplicationName("Qt HelloWindow GL Example");
- QCoreApplication::setOrganizationName("QtProject");
- QCoreApplication::setApplicationVersion(QT_VERSION_STR);
- QCommandLineParser parser;
- parser.setApplicationDescription(QCoreApplication::applicationName());
- parser.addHelpOption();
- parser.addVersionOption();
- QCommandLineOption multipleOption("multiple", "Create multiple windows");
- parser.addOption(multipleOption);
- QCommandLineOption multipleSampleOption("multisample", "Multisampling");
- parser.addOption(multipleSampleOption);
- QCommandLineOption multipleScreenOption("multiscreen", "Run on multiple screens");
- parser.addOption(multipleScreenOption);
- QCommandLineOption timeoutOption("timeout", "Close after 10s");
- parser.addOption(timeoutOption);
- parser.process(app);
-
- // Some platforms can only have one window per screen. Therefore we need to differentiate.
- const bool multipleWindows = parser.isSet(multipleOption);
- const bool multipleScreens = parser.isSet(multipleScreenOption);
-
- QScreen *screen = QGuiApplication::primaryScreen();
-
- QRect screenGeometry = screen->availableGeometry();
-
- QSurfaceFormat format;
- format.setDepthBufferSize(16);
- if (parser.isSet(multipleSampleOption))
- format.setSamples(4);
-
- QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
- QSize windowSize(400, 320);
- int delta = 40;
-
- QList<QWindow *> windows;
- QSharedPointer<Renderer> rendererA(new Renderer(format));
-
- HelloWindow *windowA = new HelloWindow(rendererA);
- windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
- windowA->setTitle(QStringLiteral("Thread A - Context A"));
- windowA->setVisible(true);
- windows.prepend(windowA);
-
- QList<QThread *> renderThreads;
- if (multipleWindows) {
- QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
-
- QThread *renderThread = new QThread;
- rendererB->moveToThread(renderThread);
- renderThreads << renderThread;
-
- HelloWindow *windowB = new HelloWindow(rendererA);
- windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
- windowB->setTitle(QStringLiteral("Thread A - Context A"));
- windowB->setVisible(true);
- windows.prepend(windowB);
-
- HelloWindow *windowC = new HelloWindow(rendererB);
- windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
- windowC->setTitle(QStringLiteral("Thread B - Context B"));
- windowC->setVisible(true);
- windows.prepend(windowC);
- }
- if (multipleScreens) {
- for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
- QScreen *screen = QGuiApplication::screens().at(i);
- QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
-
- QThread *renderThread = new QThread;
- renderer->moveToThread(renderThread);
- renderThreads.prepend(renderThread);
-
- QRect screenGeometry = screen->availableGeometry();
- QPoint center = screenGeometry.center();
-
- QSize windowSize = screenGeometry.size() * 0.8;
-
- HelloWindow *window = new HelloWindow(renderer, screen);
- window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
-
- QChar id = QChar('B' + i);
- window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
- window->setVisible(true);
- windows.prepend(window);
- }
- }
-
- for (int i = 0; i < renderThreads.size(); ++i) {
- QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
- renderThreads.at(i)->start();
- }
-
- // Quit after 10 seconds. For platforms that do not have windows that are closeable.
- if (parser.isSet(timeoutOption))
- QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
-
- const int exitValue = app.exec();
-
- for (int i = 0; i < renderThreads.size(); ++i) {
- renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
- renderThreads.at(i)->wait();
- }
-
- qDeleteAll(windows);
- qDeleteAll(renderThreads);
-
- return exitValue;
-}
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index da07d9e449..84b34c0ceb 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -1,9 +1,7 @@
TEMPLATE = subdirs
-SUBDIRS = hellowindow \
- paintedwindow \
- openglwindow \
- qopenglwindow
+SUBDIRS = paintedwindow \
+ openglwindow
qtHaveModule(widgets) {
SUBDIRS += contextinfo \
diff --git a/examples/opengl/qopenglwindow/CMakeLists.txt b/examples/opengl/qopenglwindow/CMakeLists.txt
deleted file mode 100644
index f1c407ce17..0000000000
--- a/examples/opengl/qopenglwindow/CMakeLists.txt
+++ /dev/null
@@ -1,49 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: BSD-3-Clause
-
-cmake_minimum_required(VERSION 3.16)
-project(qopenglwindow LANGUAGES CXX)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/qopenglwindow")
-
-find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL)
-
-qt_standard_project_setup()
-
-qt_add_executable(qopenglwindow
- background_renderer.cpp background_renderer.h
- main.cpp
-)
-
-set_target_properties(qopenglwindow PROPERTIES
- WIN32_EXECUTABLE TRUE
- MACOSX_BUNDLE TRUE
-)
-
-target_link_libraries(qopenglwindow PRIVATE
- Qt6::Core
- Qt6::Gui
- Qt6::OpenGL
-)
-
-# Resources:
-set(shaders_resource_files
- "background.frag"
-)
-
-qt_add_resources(qopenglwindow "shaders"
- PREFIX
- "/"
- FILES
- ${shaders_resource_files}
-)
-
-install(TARGETS qopenglwindow
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
-)
diff --git a/examples/opengl/qopenglwindow/background.frag b/examples/opengl/qopenglwindow/background.frag
deleted file mode 100644
index 4af85aae8e..0000000000
--- a/examples/opengl/qopenglwindow/background.frag
+++ /dev/null
@@ -1,30 +0,0 @@
-#define M_PI 3.14159265358979323846
-#define SPEED 10000.0
-
-uniform int currentTime;
-uniform highp vec2 windowSize;
-
-highp float noise(highp vec2 co)
-{
- return 0.5 * fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);
-}
-
-highp float curvSpeed()
-{
- return (mod(float(currentTime), SPEED) / SPEED) * (2.0 * M_PI);
-}
-
-highp float curv(int curvCount)
-{
- highp float curv_y = 0.1 *(cos((gl_FragCoord.x / windowSize.x) * (float(curvCount * 2) * M_PI) - curvSpeed())) + 0.5;
- highp float frag_y = gl_FragCoord.y / windowSize.y;
- return 1.0 - abs(curv_y - frag_y);
-}
-
-void main()
-{
- highp float coordNoise = noise(gl_FragCoord.xy);
- highp float proximity = smoothstep(0.85, 1.0, (curv(6) + 1.0) * (coordNoise ));
- highp vec3 color = vec3(coordNoise) * proximity;
- gl_FragColor = vec4(color, 1.0);
-}
diff --git a/examples/opengl/qopenglwindow/background_renderer.cpp b/examples/opengl/qopenglwindow/background_renderer.cpp
deleted file mode 100644
index 5939894dfe..0000000000
--- a/examples/opengl/qopenglwindow/background_renderer.cpp
+++ /dev/null
@@ -1,167 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "background_renderer.h"
-
-#include <qmath.h>
-#include <QFileInfo>
-#include <QTime>
-
-#include <QOpenGLShaderProgram>
-#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-
-#include <math.h>
-
-static const char vertex_shader[] =
- "attribute highp vec3 vertexCoord;"
- "void main() {"
- " gl_Position = vec4(vertexCoord,1.0);"
- "}";
-
-static const char fragment_shader[] =
- "void main() {"
- " gl_FragColor = vec4(0.0,1.0,0.0,1.0);"
- "}";
-
-static const float vertices[] = { -1, -1, 0,
- -1, 1, 0,
- 1, -1, 0,
- 1, 1, 0 };
-
-FragmentToy::FragmentToy(const QString &fragmentSource, QObject *parent)
- : QObject(parent)
- , m_recompile_shaders(true)
-{
- if (QFile::exists(fragmentSource)) {
- QFileInfo info(fragmentSource);
- m_fragment_file_last_modified = info.lastModified();
- m_fragment_file = fragmentSource;
-#if QT_CONFIG(filesystemwatcher)
- m_watcher.addPath(info.canonicalPath());
- QObject::connect(&m_watcher, &QFileSystemWatcher::directoryChanged, this, &FragmentToy::fileChanged);
-#endif
- }
-}
-
-FragmentToy::~FragmentToy()
- = default;
-
-void FragmentToy::draw(const QSize &windowSize)
-{
- if (!m_program)
- initializeOpenGLFunctions();
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
-
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- if (!m_vao.isCreated())
- m_vao.create();
-
- QOpenGLVertexArrayObject::Binder binder(&m_vao);
-
- if (!m_vertex_buffer.isCreated()) {
- m_vertex_buffer.create();
- m_vertex_buffer.bind();
- m_vertex_buffer.allocate(vertices, sizeof(vertices));
- m_vertex_buffer.release();
- }
-
- if (!m_program) {
- m_program.reset(new QOpenGLShaderProgram);
- m_program->create();
- m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex));
- if (!m_vertex_shader->compileSourceCode(vertex_shader)) {
- qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log();
- }
- if (!m_program->addShader(m_vertex_shader.get())) {
- qWarning() << "Failed to add vertex shader to program:" << m_program->log();
- }
- }
-
- if (!m_fragment_shader && m_recompile_shaders) {
- QByteArray data;
- if (m_fragment_file.size()) {
- QFile file(m_fragment_file);
- if (file.open(QIODevice::ReadOnly)) {
- data = file.readAll();
- } else {
- qWarning() << "Failed to load input file, falling back to default";
- data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
- }
- } else {
- QFile qrcFile(":/background.frag");
- if (qrcFile.open(QIODevice::ReadOnly))
- data = qrcFile.readAll();
- else
- data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
- }
- if (data.size()) {
- m_fragment_shader.reset(new QOpenGLShader(QOpenGLShader::Fragment));
- if (!m_fragment_shader->compileSourceCode(data)) {
- qWarning() << "Failed to compile fragment shader:" << m_fragment_shader->log();
- m_fragment_shader.reset(nullptr);
- }
- } else {
- qWarning() << "Unknown error, no fragment shader";
- }
-
- if (m_fragment_shader) {
- if (!m_program->addShader(m_fragment_shader.get())) {
- qWarning() << "Failed to add fragment shader to program:" << m_program->log();
- }
- }
- }
-
- if (m_recompile_shaders) {
- m_recompile_shaders = false;
-
- if (m_program->link()) {
- m_vertex_coord_pos = m_program->attributeLocation("vertexCoord");
- } else {
- qWarning() << "Failed to link shader program" << m_program->log();
- }
-
- }
-
- if (!m_program->isLinked())
- return;
-
- m_program->bind();
-
- m_vertex_buffer.bind();
- m_program->setAttributeBuffer("vertexCoord", GL_FLOAT, 0, 3, 0);
- m_program->enableAttributeArray("vertexCoord");
- m_vertex_buffer.release();
-
- m_program->setUniformValue("currentTime", (uint) QDateTime::currentMSecsSinceEpoch());
- m_program->setUniformValue("windowSize", windowSize);
-
- QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- m_program->release();
-}
-
-void FragmentToy::fileChanged(const QString &path)
-{
- Q_UNUSED(path);
- if (QFile::exists(m_fragment_file)) {
- QFileInfo fragment_source(m_fragment_file);
- if (fragment_source.lastModified() > m_fragment_file_last_modified) {
- m_fragment_file_last_modified = fragment_source.lastModified();
- m_recompile_shaders = true;
- if (m_program) {
- m_program->removeShader(m_fragment_shader.get());
- m_fragment_shader.reset(nullptr);
- }
- }
- } else {
- m_recompile_shaders = true;
- if (m_program) {
- m_program->removeShader(m_fragment_shader.get());
- m_fragment_shader.reset(nullptr);
- }
- }
-}
diff --git a/examples/opengl/qopenglwindow/background_renderer.h b/examples/opengl/qopenglwindow/background_renderer.h
deleted file mode 100644
index 76c0bec6a8..0000000000
--- a/examples/opengl/qopenglwindow/background_renderer.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef FRAGMENT_TOY_H
-#define FRAGMENT_TOY_H
-
-#include <QObject>
-#include <QFile>
-#include <QDateTime>
-#if QT_CONFIG(filesystemwatcher)
-#include <QFileSystemWatcher>
-#endif
-#include <QOpenGLVertexArrayObject>
-#include <QOpenGLBuffer>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLFunctions>
-
-#include <memory>
-
-class FragmentToy : public QObject, protected QOpenGLFunctions
-{
- Q_OBJECT
-public:
- explicit FragmentToy(const QString &fragmentSource, QObject *parent = nullptr);
- ~FragmentToy();
-
- void draw(const QSize &windowSize);
-
-private:
- void fileChanged(const QString &path);
- bool m_recompile_shaders;
-#if QT_CONFIG(filesystemwatcher)
- QFileSystemWatcher m_watcher;
-#endif
- QString m_fragment_file;
- QDateTime m_fragment_file_last_modified;
-
- std::unique_ptr<QOpenGLShaderProgram> m_program;
- std::unique_ptr<QOpenGLShader> m_vertex_shader;
- std::unique_ptr<QOpenGLShader> m_fragment_shader;
- QOpenGLVertexArrayObject m_vao;
- QOpenGLBuffer m_vertex_buffer;
- GLuint m_vertex_coord_pos;
-};
-
-#endif //FRAGMENT_TOY_H
diff --git a/examples/opengl/qopenglwindow/main.cpp b/examples/opengl/qopenglwindow/main.cpp
deleted file mode 100644
index 44810a4ecf..0000000000
--- a/examples/opengl/qopenglwindow/main.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include <QOpenGLWindow>
-#include <QScreen>
-#include <QPainter>
-#include <QPainterPath>
-#include <QGuiApplication>
-#include <QMatrix4x4>
-#include <QStaticText>
-#include <QKeyEvent>
-
-#include "background_renderer.h"
-
-static QPainterPath painterPathForTriangle()
-{
- static const QPointF bottomLeft(-1.0, -1.0);
- static const QPointF top(0.0, 1.0);
- static const QPointF bottomRight(1.0, -1.0);
-
- QPainterPath path(bottomLeft);
- path.lineTo(top);
- path.lineTo(bottomRight);
- path.closeSubpath();
- return path;
-}
-
-class OpenGLWindow : public QOpenGLWindow
-{
- Q_OBJECT
-
-public:
- OpenGLWindow();
-
-protected:
- void paintGL() override;
- void resizeGL(int w, int h) override;
- void keyPressEvent(QKeyEvent *e) override;
-
-private:
- void setAnimating(bool enabled);
-
- QMatrix4x4 m_window_normalised_matrix;
- QMatrix4x4 m_window_painter_matrix;
- QMatrix4x4 m_projection;
- QMatrix4x4 m_view;
- QMatrix4x4 m_model_triangle;
- QMatrix4x4 m_model_text;
-
- FragmentToy m_fragment_toy;
- QStaticText m_text_layout;
- bool m_animate;
-};
-
-// Use NoPartialUpdate. This means that all the rendering goes directly to
-// the window surface, no additional framebuffer object stands in the
-// middle. This is fine since we will clear the entire framebuffer on each
-// paint. Under the hood this means that the behavior is equivalent to the
-// manual makeCurrent - perform OpenGL calls - swapBuffers loop that is
-// typical in pure QWindow-based applications.
-OpenGLWindow::OpenGLWindow()
- : QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
- , m_fragment_toy("./background.frag")
- , m_text_layout("The triangle and this text is rendered with QPainter")
- , m_animate(true)
-{
- setGeometry(300, 300, 500, 500);
-
- m_view.lookAt(QVector3D(3,1,1),
- QVector3D(0,0,0),
- QVector3D(0,1,0));
-
- setAnimating(m_animate);
-}
-
-void OpenGLWindow::paintGL()
-{
- m_fragment_toy.draw(size());
-
- QPainter p(this);
- p.setWorldTransform(m_window_normalised_matrix.toTransform());
-
- QMatrix4x4 mvp = m_projection * m_view * m_model_triangle;
- p.setTransform(mvp.toTransform(), true);
-
- p.fillPath(painterPathForTriangle(), QBrush(QGradient(QGradient::NightFade)));
-
- QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform();
- p.setTransform(text_transform, false);
- p.setPen(QPen(Qt::black));
- m_text_layout.prepare(text_transform);
- qreal x = - (m_text_layout.size().width() / 2);
- qreal y = 0;
- p.drawStaticText(x, y, m_text_layout);
-
- m_model_triangle.rotate(-1, 0, 1, 0);
- m_model_text.rotate(1, 0, 1, 0);
-}
-
-void OpenGLWindow::resizeGL(int w, int h)
-{
- m_window_normalised_matrix.setToIdentity();
- m_window_normalised_matrix.translate(w / 2.0, h / 2.0);
- m_window_normalised_matrix.scale(w / 2.0, -h / 2.0);
-
- m_window_painter_matrix.setToIdentity();
- m_window_painter_matrix.translate(w / 2.0, h / 2.0);
-
- m_text_layout.setTextWidth(std::max(w * 0.2, 80.0));
-
- m_projection.setToIdentity();
- m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f);
-}
-
-void OpenGLWindow::keyPressEvent(QKeyEvent *e)
-{
- if (e->key() == Qt::Key_P) { // pause
- m_animate = !m_animate;
- setAnimating(m_animate);
- }
-}
-
-void OpenGLWindow::setAnimating(bool enabled)
-{
- if (enabled) {
- // Animate continuously, throttled by the blocking swapBuffers() call the
- // QOpenGLWindow internally executes after each paint. Once that is done
- // (frameSwapped signal is emitted), we schedule a new update. This
- // obviously assumes that the swap interval (see
- // QSurfaceFormat::setSwapInterval()) is non-zero.
- connect(this, &QOpenGLWindow::frameSwapped,
- this, QOverload<>::of(&QPaintDeviceWindow::update));
- update();
- } else {
- disconnect(this, &QOpenGLWindow::frameSwapped,
- this, QOverload<>::of(&QPaintDeviceWindow::update));
- }
-}
-
-int main(int argc, char **argv)
-{
- QGuiApplication app(argc, argv);
-
- OpenGLWindow window;
- QSurfaceFormat fmt;
- fmt.setDepthBufferSize(24);
- fmt.setStencilBufferSize(8);
- window.setFormat(fmt);
- window.show();
-
- return app.exec();
-}
-
-#include "main.moc"
diff --git a/examples/opengl/qopenglwindow/qopenglwindow.pro b/examples/opengl/qopenglwindow/qopenglwindow.pro
deleted file mode 100644
index e7073a324b..0000000000
--- a/examples/opengl/qopenglwindow/qopenglwindow.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TEMPLATE = app
-TARGET = qopenglwindow
-INCLUDEPATH += .
-QT += opengl
-
-RESOURCES += shaders.qrc
-
-SOURCES += \
- main.cpp \
- background_renderer.cpp
-
-HEADERS += \
- background_renderer.h
-
-target.path = $$[QT_INSTALL_EXAMPLES]/opengl/qopenglwindow
-INSTALLS += target
diff --git a/examples/opengl/qopenglwindow/shaders.qrc b/examples/opengl/qopenglwindow/shaders.qrc
deleted file mode 100644
index 64eefe2c70..0000000000
--- a/examples/opengl/qopenglwindow/shaders.qrc
+++ /dev/null
@@ -1,5 +0,0 @@
-<!DOCTYPE RCC><RCC version="1.0">
-<qresource>
- <file>background.frag</file>
-</qresource>
-</RCC>