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author | Kai Köhne <kai.koehne@qt.io> | 2022-06-10 17:34:41 +0200 |
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committer | Kai Köhne <kai.koehne@qt.io> | 2022-06-15 21:31:02 +0200 |
commit | 9d2cc4dd766ca6538e17040b6ac845ed880ab0fe (patch) | |
tree | a674c1f10c2bb266b2cff88ef3d6d864ed932212 /examples/opengl | |
parent | 37bad1f43b33a460f402f16280719d3b49dd7b24 (diff) |
Fix typos in docs and comments
Found by codespell
Pick-to: 6.4
Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb
Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Diffstat (limited to 'examples/opengl')
-rw-r--r-- | examples/opengl/doc/src/cube.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc index f929ebccc1..e0a1870606 100644 --- a/examples/opengl/doc/src/cube.qdoc +++ b/examples/opengl/doc/src/cube.qdoc @@ -6,7 +6,7 @@ \ingroup examples-widgets-opengl \title Cube OpenGL ES 2.0 example - \brief The Cube OpenGL ES 2.0 example shows how to write mouse rotateable + \brief The Cube OpenGL ES 2.0 example shows how to write mouse rotatable textured 3D cube using OpenGL ES 2.0 with Qt. It shows how to handle polygon geometries efficiently and how to write simple vertex and fragment shader for programmable graphics pipeline. In addition it |