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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-03-24 14:54:24 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-03-29 10:58:06 +0000
commitc72b821b5911842757a3929fb287471ad5d457ea (patch)
tree07aace2498733596acc411cf096fcff998485c42 /examples/vulkan/hellovulkancubes/shader.cpp
parente7a7931ba1e4fd6d80674c73e6e9e9a8099b9391 (diff)
Add the Vulkan cube example
Features a little bit more than a cube, though. Change-Id: I636d4875ba9ccf722ed3caab97f14570be785748 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/vulkan/hellovulkancubes/shader.cpp')
-rw-r--r--examples/vulkan/hellovulkancubes/shader.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/examples/vulkan/hellovulkancubes/shader.cpp b/examples/vulkan/hellovulkancubes/shader.cpp
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+++ b/examples/vulkan/hellovulkancubes/shader.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shader.h"
+#include <QtConcurrentRun>
+#include <QFile>
+#include <QVulkanDeviceFunctions>
+
+void Shader::load(QVulkanInstance *inst, VkDevice dev, const QString &fn)
+{
+ reset();
+ m_maybeRunning = true;
+ m_future = QtConcurrent::run([inst, dev, fn]() {
+ ShaderData sd;
+ QFile f(fn);
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open %s", qPrintable(fn));
+ return sd;
+ }
+ QByteArray blob = f.readAll();
+ VkShaderModuleCreateInfo shaderInfo;
+ memset(&shaderInfo, 0, sizeof(shaderInfo));
+ shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shaderInfo.codeSize = blob.size();
+ shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
+ VkResult err = inst->deviceFunctions(dev)->vkCreateShaderModule(dev, &shaderInfo, nullptr, &sd.shaderModule);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create shader module: %d", err);
+ return sd;
+ }
+ return sd;
+ });
+}
+
+ShaderData *Shader::data()
+{
+ if (m_maybeRunning && !m_data.isValid())
+ m_data = m_future.result();
+
+ return &m_data;
+}
+
+void Shader::reset()
+{
+ *data() = ShaderData();
+ m_maybeRunning = false;
+}