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author | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
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committer | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
commit | 6630937e63ae5797487b86743a7733c8ae5cc42c (patch) | |
tree | 3d53dacf6430f9099e1fb20835881205de674961 /examples/widgets/animation/sub-attaq/boat.cpp | |
parent | 37ed6dae00640f9cc980ffda05347c12a7eb5d7e (diff) | |
parent | c7af193d2e49e9f10b86262e63d8d13abf72b5cf (diff) |
Merge commit 'dev' into 'wip/cmake-merge'
Change-Id: I176c40d031be26a1dd1cf08843e448a660598783
Diffstat (limited to 'examples/widgets/animation/sub-attaq/boat.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/boat.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat.cpp b/examples/widgets/animation/sub-attaq/boat.cpp index 145d373e99..9037d54878 100644 --- a/examples/widgets/animation/sub-attaq/boat.cpp +++ b/examples/widgets/animation/sub-attaq/boat.cpp @@ -92,8 +92,9 @@ static QAbstractAnimation *setupDestroyAnimation(Boat *boat) -Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big), - speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) +Boat::Boat() + : PixmapItem(QString("boat"), GraphicsScene::Big), + speed(0), bombsAlreadyLaunched(0), direction(Boat::None) { setZValue(4); setFlags(QGraphicsItem::ItemIsFocusable); @@ -148,8 +149,8 @@ Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big), stopState->addTransition(leftMoveStop); //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state - moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState); - moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); + moveStateLeft->addTransition(movementAnimation, &QAbstractAnimation::finished, stopState); + moveStateRight->addTransition(movementAnimation, &QAbstractAnimation::finished, stopState); //We set up the keys for dropping bombs KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); @@ -187,13 +188,13 @@ Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big), destroyedState->setAnimation(destroyAnimation); //Play a nice animation when the boat is destroyed - moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState); + moving->addTransition(this, &Boat::boatDestroyed, destroyedState); //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); + destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, final); //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished())); + connect(machine,&QState::finished, this, &Boat::boatExecutionFinished); } |