diff options
author | The Qt Project <gerrit-noreply@qt-project.org> | 2019-10-14 08:49:14 +0000 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2019-10-14 08:49:14 +0000 |
commit | eba59bfd14d0ea29f36e80be81137d26cc67e23a (patch) | |
tree | 69ff8601b3d4a62bea38e1a32245f45cb744aaac /examples/widgets/animation/sub-attaq/graphicsscene.h | |
parent | f03ac58b1ecc24f01cb83b275a9b6088f9483545 (diff) | |
parent | f4b4c4f79b629498f3cddbbc10df8c1b4d6020d9 (diff) |
Merge "Merge remote-tracking branch 'origin/wip/qt6' into wip/cmake" into wip/cmake
Diffstat (limited to 'examples/widgets/animation/sub-attaq/graphicsscene.h')
-rw-r--r-- | examples/widgets/animation/sub-attaq/graphicsscene.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/examples/widgets/animation/sub-attaq/graphicsscene.h b/examples/widgets/animation/sub-attaq/graphicsscene.h index 86c3414bbb..dd3719bc10 100644 --- a/examples/widgets/animation/sub-attaq/graphicsscene.h +++ b/examples/widgets/animation/sub-attaq/graphicsscene.h @@ -48,13 +48,12 @@ ** ****************************************************************************/ -#ifndef __GRAPHICSSCENE__H__ -#define __GRAPHICSSCENE__H__ +#ifndef GRAPHICSSCENE_H +#define GRAPHICSSCENE_H //Qt -#include <QtWidgets/QGraphicsScene> -#include <QtCore/QSet> -#include <QtCore/QState> +#include <QGraphicsScene> +#include <QSet> class Boat; @@ -78,18 +77,18 @@ public: }; struct SubmarineDescription { - int type; - int points; + int type = 0; + int points = 0; QString name; }; struct LevelDescription { - int id; + int id = 0; QString name; - QList<QPair<int,int> > submarines; + QVector<QPair<int, int>> submarines; }; - GraphicsScene(int x, int y, int width, int height, Mode mode = Big); + GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); qreal sealLevel() const; void setupScene(QAction *newAction, QAction *quitAction); void addItem(Bomb *bomb); @@ -127,5 +126,5 @@ private: friend class UpdateScoreTransition; }; -#endif //__GRAPHICSSCENE__H__ +#endif // GRAPHICSSCENE_H |