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author | Karsten Heimrich <karsten.heimrich@qt.io> | 2020-08-18 14:26:50 +0200 |
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committer | Karsten Heimrich <karsten.heimrich@qt.io> | 2020-08-24 20:10:25 +0200 |
commit | a735038376e1c229c293c36bd67800851323baf1 (patch) | |
tree | 4b0621b9a0b322ecb45e3843b3d7c3bacd90296f /examples/widgets/doc/src/pingpong.qdoc | |
parent | 43f01ec2e5bc52b290098d0fca1dd4ae40f2c6d3 (diff) |
Move QStateMachine from QtCore to QtScxml
Task-number: QTBUG-80316
Change-Id: I2ee74110fd55e94d86321d3b3dc5bb8297424ed4
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'examples/widgets/doc/src/pingpong.qdoc')
-rw-r--r-- | examples/widgets/doc/src/pingpong.qdoc | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/examples/widgets/doc/src/pingpong.qdoc b/examples/widgets/doc/src/pingpong.qdoc deleted file mode 100644 index 9545058500..0000000000 --- a/examples/widgets/doc/src/pingpong.qdoc +++ /dev/null @@ -1,93 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example statemachine/pingpong - \title Ping Pong States Example - - \brief The Ping Pong States example shows how to use parallel states together - with custom events and transitions in \l{The State Machine Framework}. - - This example implements a statechart where two states communicate by - posting events to the state machine. The state chart looks as follows: - - \image pingpong-example.png - \omit - \caption This is a caption - \endomit - - The \c pinger and \c ponger states are parallel states, i.e. they are - entered simultaneously and will take transitions independently of - eachother. - - The \c pinger state will post the first \c ping event upon entry; the \c - ponger state will respond by posting a \c pong event; this will cause the - \c pinger state to post a new \c ping event; and so on. - - \snippet statemachine/pingpong/main.cpp 0 - - Two custom events are defined, \c PingEvent and \c PongEvent. - - \snippet statemachine/pingpong/main.cpp 1 - - The \c Pinger class defines a state that posts a \c PingEvent to the state - machine when the state is entered. - - \snippet statemachine/pingpong/main.cpp 2 - - The \c PingTransition class defines a transition that is triggered by - events of type \c PingEvent, and that posts a \c PongEvent (with a delay - of 500 milliseconds) to the state machine when the transition is - triggered. - - \snippet statemachine/pingpong/main.cpp 3 - - The \c PongTransition class defines a transition that is triggered by - events of type \c PongEvent, and that posts a \c PingEvent (with a delay - of 500 milliseconds) to the state machine when the transition is - triggered. - - \snippet statemachine/pingpong/main.cpp 4 - - The main() function begins by creating a state machine and a parallel - state group. - - \snippet statemachine/pingpong/main.cpp 5 - - Next, the \c pinger and \c ponger states are created, with the parallel - state group as their parent state. Note that the transitions are \e - targetless. When such a transition is triggered, the source state won't be - exited and re-entered; only the transition's onTransition() function will - be called, and the state machine's configuration will remain the same, - which is precisely what we want in this case. - - \snippet statemachine/pingpong/main.cpp 6 - - Finally, the group is added to the state machine, the machine is started, - and the application event loop is entered. - - */ |