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authorVolker Hilsheimer <volker.hilsheimer@qt.io>2023-03-31 08:54:34 +0200
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2023-04-11 14:37:36 +0200
commit70f9158e0f046feba2d5b655a9b3fcc715d2e8be (patch)
tree87d502165aa8d068fdff4bb7d7924b317d24277e /examples
parent9834e80833783357743b2a5abe3071760638effb (diff)
Docs: don't link to removed example
Pick-to: 6.5 Change-Id: I5fcec02cd18971150eec4f119d902c695bf2ebb9 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Safiyyah Moosa <safiyyah.moosa@qt.io>
Diffstat (limited to 'examples')
-rw-r--r--examples/vulkan/doc/src/hellovulkantriangle.qdoc5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/vulkan/doc/src/hellovulkantriangle.qdoc b/examples/vulkan/doc/src/hellovulkantriangle.qdoc
index 52f4fcd6cf..75b085109b 100644
--- a/examples/vulkan/doc/src/hellovulkantriangle.qdoc
+++ b/examples/vulkan/doc/src/hellovulkantriangle.qdoc
@@ -8,9 +8,8 @@
\title Hello Vulkan Triangle Example
\brief Shows the basics of rendering with QVulkanWindow and the Vulkan API.
- The \e{Hello Vulkan Triangle Example} builds on \l hellovulkanwindow. This
- time a full graphics pipeline is created, including a vertex and fragment
- shader. This pipeline is then used to render a triangle.
+ The \e{Hello Vulkan Triangle Example} creates a full graphics pipeline,
+ including a vertex and fragment shader, to render a triangle.
\image hellovulkantriangle.png