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author | Samuel Rødal <srodal@gmail.com> | 2014-11-04 20:24:38 +0100 |
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committer | Samuel Rødal <srodal@gmail.com> | 2014-11-11 19:24:34 +0100 |
commit | f79d96b486c1dd50876001b9c3f65d103e07a18c (patch) | |
tree | 1326b56f3f1150edd20378aa05042e7e439a4b65 /header.FDL | |
parent | a4428d480b96d51f9979d45044f26c99fa82f465 (diff) |
Fixed QtGui's GL paint engine getting out of sync when using QtOpenGL
We need to reset the active_engine belonging to QOpenGLContext whenever
we make the QtOpenGL paint engine active, to give the OpenGL paint
engine in QtGui a chance to sync its state if we've used the QtOpenGL
paint engine inbetween.
Change-Id: I445ce2f99bfbacf55650c881c4fdf07f2ff85069
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'header.FDL')
0 files changed, 0 insertions, 0 deletions