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author | Sean Harmer <sean.harmer@kdab.com> | 2014-04-19 16:36:35 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-16 09:53:58 +0200 |
commit | ca15825ed4a1d4c8642c2292760726ebdcda863b (patch) | |
tree | ca28f9e9d3938386379b3c963d475382fca86166 /header.LGPL | |
parent | 71fb3633e8d909e9a91e1bee6eaf53c146f25998 (diff) |
Add viewport transform to QMatrix4x4
This allows to easily create a matrix that performs the transformation
used by OpenGL fixed function to go from normalized device coordinates
to window coordinates.
This comes in useful if you need to perform the NDC->window coordinate
conversion inside a shader.
Change-Id: I183b3545bfb3eb1e8b13fc3172911b46926fcbb7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'header.LGPL')
0 files changed, 0 insertions, 0 deletions