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authorTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-06-17 14:39:02 +0200
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-06-29 12:39:50 +0000
commitc937bbb4fe708f7f873ca630c6ff225f9a3f9ace (patch)
tree99b4e9191a887458b92de08f2ff72903ec89cd70 /mkspecs/macx-ios-clang/qmake.conf
parent7b0cb2ffa3e4a1fec6ac716f7c82c42e2bacbb2a (diff)
iOS: Use LC_MAIN to wrap user main() instead of mangling object files
With iOS 6.0 and above the LC_MAIN load command is available, which allows dyld to call the application entrypoint directly instead of going through _start in crt.o. By passing -e to the linker we can change this entrypoint to our wrapper that sets up the separate stack before entering the native iOS runloop through UIApplicationMain. As before, we call the user's main() from applicationDidFinishLaunching. By using LC_MAIN instead of messing with the object files we open up the possibility of generating Bitcode instead of object code, which can be useful for link-time optimizations, either locally or by Apple. Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Diffstat (limited to 'mkspecs/macx-ios-clang/qmake.conf')
-rw-r--r--mkspecs/macx-ios-clang/qmake.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/mkspecs/macx-ios-clang/qmake.conf b/mkspecs/macx-ios-clang/qmake.conf
index 0dd761760c..d5e5840902 100644
--- a/mkspecs/macx-ios-clang/qmake.conf
+++ b/mkspecs/macx-ios-clang/qmake.conf
@@ -7,7 +7,7 @@ CONFIG += app_bundle reduce_exports incremental global_init_link
QMAKE_INCREMENTAL_STYLE = sublib
QMAKE_MACOSX_DEPLOYMENT_TARGET =
-QMAKE_IOS_DEPLOYMENT_TARGET = 5.1.1
+QMAKE_IOS_DEPLOYMENT_TARGET = 6.0
INCLUDEPATH += $$PWD/ios
DEFINES += DARWIN_NO_CARBON QT_NO_PRINTER QT_NO_PRINTDIALOG