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authorLars Knoll <lars.knoll@digia.com>2013-10-01 12:34:20 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-31 22:01:40 +0100
commitd8bf317546bcfab0b6b50375218429fa9d470705 (patch)
tree91bfee6bbf56d25002d819c46e5778e49d3c4679 /mkspecs/win32-msvc2005
parente696bef863ba4cc21a36cbfdc0d6e811060916f7 (diff)
make qreal double by default on all platforms
On modern ARM CPUs there is no speed difference between float and double anymore, so let's rather use double for qreal to avoid rounding and precision issues. Like this we also get much better compatibility with our desktop OSes. This is not binary compatible on ARM, but the old behavior can be restored by passing -qreal float to configure. Change-Id: I2a4b61e19a3dfa6b0bd76734cecf2634c97207fc Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Diffstat (limited to 'mkspecs/win32-msvc2005')
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