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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/.gitignore
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/.gitignore')
-rw-r--r--src/3rdparty/angle/.gitignore21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore
index cfa07de1ee..c53d356b04 100644
--- a/src/3rdparty/angle/.gitignore
+++ b/src/3rdparty/angle/.gitignore
@@ -19,17 +19,24 @@ DEPS
codereview.settings
# Generated by flex/bison
-src/compiler/preprocessor/new/Tokenizer.cpp
-src/compiler/preprocessor/new/ExpressionParser.cpp
+src/compiler/preprocessor/Tokenizer.cpp
+src/compiler/preprocessor/ExpressionParser.cpp
src/compiler/glslang_lex.cpp
src/compiler/glslang_tab.cpp
src/compiler/glslang_tab.h
# Generated by FXC
-src/libGLESv2/shaders/standardvs.h
-src/libGLESv2/shaders/flipyvs.h
-src/libGLESv2/shaders/luminanceps.h
-src/libGLESv2/shaders/componentmaskps.h
-src/libGLESv2/shaders/passthroughps.h
+src/libGLESv2/renderer/shaders/compiled/standardvs.h
+src/libGLESv2/renderer/shaders/compiled/flipyvs.h
+src/libGLESv2/renderer/shaders/compiled/luminanceps.h
+src/libGLESv2/renderer/shaders/compiled/componentmaskps.h
+src/libGLESv2/renderer/shaders/compiled/passthroughps.h
+src/libGLESv2/renderer/shaders/compiled/PassthroughRGBA11ps.h
+src/libGLESv2/renderer/shaders/compiled/PassthroughRGB11ps.h
+src/libGLESv2/renderer/shaders/compiled/PassthroughLumAlpha11ps.h
+src/libGLESv2/renderer/shaders/compiled/PassthroughLum11ps.h
+src/libGLESv2/renderer/shaders/compiled/Passthrough11vs.h
+src/libGLESv2/renderer/shaders/compiled/Clear11ps.h
+src/libGLESv2/renderer/shaders/compiled/Clear11vs.h