diff options
author | Andrew Knight <andrew.knight@digia.com> | 2013-04-03 19:57:09 +0300 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-08 11:35:44 +0200 |
commit | 710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch) | |
tree | bb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/.gitignore | |
parent | 8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff) |
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/.gitignore')
-rw-r--r-- | src/3rdparty/angle/.gitignore | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore index cfa07de1ee..c53d356b04 100644 --- a/src/3rdparty/angle/.gitignore +++ b/src/3rdparty/angle/.gitignore @@ -19,17 +19,24 @@ DEPS codereview.settings # Generated by flex/bison -src/compiler/preprocessor/new/Tokenizer.cpp -src/compiler/preprocessor/new/ExpressionParser.cpp +src/compiler/preprocessor/Tokenizer.cpp +src/compiler/preprocessor/ExpressionParser.cpp src/compiler/glslang_lex.cpp src/compiler/glslang_tab.cpp src/compiler/glslang_tab.h # Generated by FXC -src/libGLESv2/shaders/standardvs.h -src/libGLESv2/shaders/flipyvs.h -src/libGLESv2/shaders/luminanceps.h -src/libGLESv2/shaders/componentmaskps.h -src/libGLESv2/shaders/passthroughps.h +src/libGLESv2/renderer/shaders/compiled/standardvs.h +src/libGLESv2/renderer/shaders/compiled/flipyvs.h +src/libGLESv2/renderer/shaders/compiled/luminanceps.h +src/libGLESv2/renderer/shaders/compiled/componentmaskps.h +src/libGLESv2/renderer/shaders/compiled/passthroughps.h +src/libGLESv2/renderer/shaders/compiled/PassthroughRGBA11ps.h +src/libGLESv2/renderer/shaders/compiled/PassthroughRGB11ps.h +src/libGLESv2/renderer/shaders/compiled/PassthroughLumAlpha11ps.h +src/libGLESv2/renderer/shaders/compiled/PassthroughLum11ps.h +src/libGLESv2/renderer/shaders/compiled/Passthrough11vs.h +src/libGLESv2/renderer/shaders/compiled/Clear11ps.h +src/libGLESv2/renderer/shaders/compiled/Clear11vs.h |