diff options
author | Jason Barron <jason.barron@digia.com> | 2012-10-15 14:16:51 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-10-24 02:29:15 +0200 |
commit | e0c0e83fd5534b24f18d5e02a453182df54933e0 (patch) | |
tree | b0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/.gitignore | |
parent | 84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff) |
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/.gitignore')
-rw-r--r-- | src/3rdparty/angle/.gitignore | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore new file mode 100644 index 0000000000..cfa07de1ee --- /dev/null +++ b/src/3rdparty/angle/.gitignore @@ -0,0 +1,35 @@ +# This file is used to ignore files which are generated when building ANGLE +# ---------------------------------------------------------------------------- + +# Directories from ANGLE we don't want/need +build +extensions +samples +tests +third_party +src/ipch +.svn + +# Files from ANGLE we don't want/need +DEPS +*.gyp +*.gypi +*.sh +*.bat +codereview.settings + +# Generated by flex/bison +src/compiler/preprocessor/new/Tokenizer.cpp +src/compiler/preprocessor/new/ExpressionParser.cpp +src/compiler/glslang_lex.cpp +src/compiler/glslang_tab.cpp +src/compiler/glslang_tab.h + +# Generated by FXC +src/libGLESv2/shaders/standardvs.h +src/libGLESv2/shaders/flipyvs.h +src/libGLESv2/shaders/luminanceps.h +src/libGLESv2/shaders/componentmaskps.h +src/libGLESv2/shaders/passthroughps.h + + |