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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/.gitignore
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/.gitignore')
-rw-r--r--src/3rdparty/angle/.gitignore35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore
new file mode 100644
index 0000000000..cfa07de1ee
--- /dev/null
+++ b/src/3rdparty/angle/.gitignore
@@ -0,0 +1,35 @@
+# This file is used to ignore files which are generated when building ANGLE
+# ----------------------------------------------------------------------------
+
+# Directories from ANGLE we don't want/need
+build
+extensions
+samples
+tests
+third_party
+src/ipch
+.svn
+
+# Files from ANGLE we don't want/need
+DEPS
+*.gyp
+*.gypi
+*.sh
+*.bat
+codereview.settings
+
+# Generated by flex/bison
+src/compiler/preprocessor/new/Tokenizer.cpp
+src/compiler/preprocessor/new/ExpressionParser.cpp
+src/compiler/glslang_lex.cpp
+src/compiler/glslang_tab.cpp
+src/compiler/glslang_tab.h
+
+# Generated by FXC
+src/libGLESv2/shaders/standardvs.h
+src/libGLESv2/shaders/flipyvs.h
+src/libGLESv2/shaders/luminanceps.h
+src/libGLESv2/shaders/componentmaskps.h
+src/libGLESv2/shaders/passthroughps.h
+
+