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authorAndrew Knight <andrew.knight@digia.com>2013-10-01 09:44:12 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-02 12:36:10 +0200
commit11a2226cfe336a0d3cbed5ff090dcc657911a8ef (patch)
tree0f064a3021094d9ea7f975db75b9de4cfaa742cd /src/3rdparty/angle/include/EGL
parent8cbc90ffb238146f2a9c3217bdf687c9535c5f9b (diff)
ANGLE: Support WinRT
This enables EGL for WinRT's native types, and adjusts some codepaths to accommodate differences in between desktop Windows and WinRT. - WinRT native handles added to eglplatform.h - References to native handles in libEGL/libGLESv2 follow eglplatform.h - D3D 11.1 structures and methods used when necessary - TLS replaced with thread attribute - LocalAlloc/Free replaced with Heap API Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/include/EGL')
-rw-r--r--src/3rdparty/angle/include/EGL/eglplatform.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
index 34283f2e90..eb15ae569d 100644
--- a/src/3rdparty/angle/include/EGL/eglplatform.h
+++ b/src/3rdparty/angle/include/EGL/eglplatform.h
@@ -67,7 +67,15 @@
* implementations.
*/
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
+
+struct IUnknown;
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef IUnknown *EGLNativeWindowType;
+
+#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif